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“ | Unlike their ranged combat counterparts, the Zen Archer approaches the battlefield with relative calm. As chaos reigns in the middle of combat, Zen Archers can adapt to any scenario while maintaining a harmonic balance of control and precision in the heat of battle.
The Zen Archer can only truly achieve perfection of their skills by sustaining inner peace while in the throes of battle. Their intent is to use nothing more than their bow to unleash a flurry of sharpened destruction, taking down all those who oppose them with absolute composure. The Zen Archer can follow either the path of Light or the Wind. A Zen Archer specialized as a Lightbringer will leverage the harmony of light and sound to perfect their attacks as they seamlessly flow through combat. Zen Archers that follow the Way of the Windpiercer excel at targeting their enemies’ weakest point with unparalleled precision. |
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~ Official Class Description |
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Difficulty | 3.5/5, Hard |
Race(s) | Jin, Yun |
Weapon | Bow |
Abbreviation | ARC |
Overview[]
The Zen Archer was added to the game as a 12th class with a release on September 18th 2019 added with the "Storm of Arrows" update.
Zen Archer is primarily a damage-focused class, these deadly warriors can channel light, wind or thunder to improve their attacks.
This Bow wielder is designed for mid-range combat with both single target and AOE abilities. It is a highly mobile class equipped in multiple dashes as well as increases in movement speed. They are reliant on constant movement, which makes Zen Archers vulnerable when ensnared. When it comes to group content, they can be useful to have thanks to their cooldown resetting skill: Alpha Call (Z).
Specializations[]
Way of the Lightbringer[]

Lightbringer's Lux Bar
Flexible archer that harnesses radiant light to overwhelm any opponent that emerges from the shadows. Stands out with Lux resource as well as strategic use of Ray Strike (3) and Sunburst (4).
Almost every skill of a Light Archer generates Lux on hit. In turn it can be used to cast Reverberation (C)[30 Lux cost]- a Defense and Parry piercing skill, that deals a lot of damage on top of that. When the amount of Lux accumulated reaches 100 it allows for use of Magnify skills. They are identical when it comes to stat and damage of their default versions (Ray Strike (3) and Sunburst (4)) however they do not share a cooldown.
Using Ray Strike (3) grants Ray Strike effect [3 icons on the left]. Every stack increases damage of Sunburst (4), Dawnpierce[1] and Dawnstrike (X).
Similarly Sunburst (4) grants Sunburst effect [3 icons on the right], which every stack increases damage of Ray Strike (3), Dawnpierce[1] and Dawnstrike (X).
Skills of a Lightbringer[]
Button | Icon | Skill Name | Skill Description | Tags |
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3 | ![]() |
Ray Strike | Shoots 5 projectiles of light forward, that accumulate in the middle.
(Grants 1 RS[2] stack on use, pushes back 2m, consumes all SB[3] stacks, resets Bolt Dash's cooldown, generates 5 Lux every hit) |
Parry Piercing |
4 | ![]() |
Sunburst | Shoots 5 projectiles of light that split from the middle outwards.
(Grants 1 SB[3] stack on use, pushes back 2m, consumes all RS[2] stacks, resets Bolt Dash's cooldown, generates 5 Lux every hit) |
Parry Piercing |
C | ![]() |
Reverberation | Sends a sunlike projectiles in a straight line that if landed, hits the enemy multiple times
(Generates 3 Lux evey hit, can only be cast with accumulated 30 Lux or more) |
Defense Piercing, Parry Piercing |
3 | ![]() |
Magnified[4] Ray Strike | The same description as the default version | Parry Piercing |
4 | ![]() |
Magnified[4] Sunburst | The same description as the default version | Parry Piercing |
X | ![]() |
Dawnstrike | Chargable up to stage 3, long range skill that sends out a beam of light
(Increases damage per stack of RS[2] and SB[3], pushes back 1,5m, immobilized during charging, generates 5 Lux on hit) |
Defense Piercing, Parry Piercing |
Way of the Windpiercer[]

Windpiercer's Storm's Eye Bar
An agile hunter who moves with the speed of wind and the stealth of shadows to confuse and dominate their prey. Distinguishable by blue, wind themed skills it has a mechanic called Storm's Eye.
Casting Twin Storms (3) triggers Storm's Eye on use, which creates two blue circles on the ground. Remaining inside them allows a cast of Storm Bolt (4) instantly on stage 2.
Classes |
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