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Qing Gong is Blade & Soul's most basic form of transportation. By double tapping your W key, you immediately transition into the Qing Gong state, granting you an incredible boost in both speed and agility. While in this state you run at very high speeds, jump incredibly high, and preform some visually impressive acrobatics while doing so.
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Windwalking is Blade & Soul's most basic form of transportation. By double tapping W, you immediately transition into Windwalking, granting you an incredible boost in both speed and agility. While in this state you run at very high speeds, jump incredibly high, and perform some visually impressive acrobatics while doing so.
   
There is a limitation to this ability however. Aside from only being able to use Qing Gong out of combat, this mechanic requires a resource in order to be used, a meter located directly under your characters health and ability meters. This resource meter will continuously drain at a constant rate while you are preforming Qing Gong. Once this meter is depleted, you will be forced out of Qing Gong and will not be able to re-enter the Qing Gong state until you have recovered a portion of the resource meter.
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However, there is a limitation to this ability. Aside from only being able to use Windwalking out of combat, this mechanic requires Stamina, whose meter is located directly under the HP and Focus meters. Stamina will drain at a constant rate while Windwalking. Once this meter is depleted, the player will be forced to stop and will not be able to Windwalk until they have recovered some Stamina.
   
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Basic Windwalking skills are obtained while going through [[Heaven's Reach]]. Windwalking is one of the fastest ways to travel outside of [[Windstride]]. More windwalking skills can be trained from [[Old Man Cho|Old Man Cho's]] windwalking quests, starting at [[Jadestone Village]]. You need to talk to the [[Elderly Hermit]] to start the Windwalking questline.
You will obtain the ability to enter the Qing Gong state while going through the tutorial zone at the start of the game, which is completed by level four. Qing Gong is quite efficient short distance travel, impressive to look at, and most importantly fun to use!
 
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==Windwalking Skills==
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These skills are unlocked through the course of the game.
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*[[File:Skill_icon_common_00-7-2.png|40px]] '''Windwalk - Stage 1:''' Your Windwalking proficiency. Higher stages allow for longer uninterrupted Windwalking.
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::Sprint available for 12 sec.
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::Learned during Prologue, {{quest|campaign|Chapter 3: Looking for Lusung}}
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*[[File:Skill icon common 00-0-0.png|40px]] '''Sprint:''' Runs swiftly across the ground.
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::Press the [[File:Key Alphabet W 128.png|18px]] key twice, or press the [[File:Key Shift Big 128.png|36px]] while holding [[File:Key Alphabet W 128.png|18px]] to use skill.
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::Press the [[File:Key Space Big 128.png|36px]] key during Sprint to Dash Jump.
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::Unavailable during combat.
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::Learned during Prologue, {{quest|campaign|Chapter 3: Looking for Lusung}}
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*[[File:Skill icon common 00-0-1.png|40px]] '''Glide:''' Glides slowly through the air.
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::Press the [[File:Key Space Big 128.png|36px]] key during Jump, Sprint Jump, or while descending.
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::No Damage from descent.
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::Learned during Prologue, {{quest|campaign|Chapter 3: Looking for Lusung}}
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*'''Water Dash:''' Press W twice or press W while holding Shift while on water to dash swiftly across it. Water Dash automatically activates whenever you walk over water while Sprinting. Water Dash can be activated even if you are currently swimming.
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*'''Air Dash:''' Press W twice or press W while holding Shift while gliding to soar quickly through the air. Air Dash is similar to Glide, but much faster (but slower than Sprint). Stamina will be drained at the same rate as if using Sprint. Landing from Air Dash with Stamina left will begin Sprinting (unlike Glide, which will start walking normally). If Stamina runs out while using Air Dash, it will revert to Gliding. If the character is at a high enough altitude to regain Stamina before hitting the ground, Air Dash can be used again.
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*'''Dive:''' While Gliding, press and hold S to descend quickly towards the ground. This will fully negate any fall damage that would've been incurred from falling regularly, on top of reaching the ground at a faster rate.
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*'''Surge:''' Right after a successful Dive, press W twice or press W while holding Shift to start Sprinting right away, avoiding the landing delay.
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*'''Vault:''' Press Space in front of an obstacle during Sprint to leap over small obstacles without jumping as high as the Sprint Jump. The right timing can be tricky to get.
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*'''Wall Dash:''' Activates when touching a wall during Sprint, Sprint Jump, or Air Dash. Dashes swiftly across a wall.
   
 
=== Videos ===
 
=== Videos ===
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{| class="darktable"
 
{| class="darktable"
 
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! Qing Gong
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! Windwalk
 
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|<youtube>vbvuKLX20f0</youtube>
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|{{#ev:youtube|vbvuKLX20f0}}
 
|}
 
|}
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[[Category:Transportation]]

Latest revision as of 05:42, 27 January 2021

Windwalking is Blade & Soul's most basic form of transportation. By double tapping W, you immediately transition into Windwalking, granting you an incredible boost in both speed and agility. While in this state you run at very high speeds, jump incredibly high, and perform some visually impressive acrobatics while doing so.

However, there is a limitation to this ability. Aside from only being able to use Windwalking out of combat, this mechanic requires Stamina, whose meter is located directly under the HP and Focus meters. Stamina will drain at a constant rate while Windwalking. Once this meter is depleted, the player will be forced to stop and will not be able to Windwalk until they have recovered some Stamina.

Basic Windwalking skills are obtained while going through Heaven's Reach. Windwalking is one of the fastest ways to travel outside of Windstride. More windwalking skills can be trained from Old Man Cho's windwalking quests, starting at Jadestone Village. You need to talk to the Elderly Hermit to start the Windwalking questline.

Windwalking Skills[ | ]

These skills are unlocked through the course of the game.

  • Skill icon common 00-7-2 Windwalk - Stage 1: Your Windwalking proficiency. Higher stages allow for longer uninterrupted Windwalking.
Sprint available for 12 sec.
Learned during Prologue, Campaignquest Chapter 3: Looking for Lusung
  • Skill icon common 00-0-0 Sprint: Runs swiftly across the ground.
Press the Key Alphabet W 128 key twice, or press the Key Shift Big 128 while holding Key Alphabet W 128 to use skill.
Press the Key Space Big 128 key during Sprint to Dash Jump.
Unavailable during combat.
Learned during Prologue, Campaignquest Chapter 3: Looking for Lusung
  • Skill icon common 00-0-1 Glide: Glides slowly through the air.
Press the Key Space Big 128 key during Jump, Sprint Jump, or while descending.
No Damage from descent.
Learned during Prologue, Campaignquest Chapter 3: Looking for Lusung
  • Water Dash: Press W twice or press W while holding Shift while on water to dash swiftly across it. Water Dash automatically activates whenever you walk over water while Sprinting. Water Dash can be activated even if you are currently swimming.
  • Air Dash: Press W twice or press W while holding Shift while gliding to soar quickly through the air. Air Dash is similar to Glide, but much faster (but slower than Sprint). Stamina will be drained at the same rate as if using Sprint. Landing from Air Dash with Stamina left will begin Sprinting (unlike Glide, which will start walking normally). If Stamina runs out while using Air Dash, it will revert to Gliding. If the character is at a high enough altitude to regain Stamina before hitting the ground, Air Dash can be used again.
  • Dive: While Gliding, press and hold S to descend quickly towards the ground. This will fully negate any fall damage that would've been incurred from falling regularly, on top of reaching the ground at a faster rate.
  • Surge: Right after a successful Dive, press W twice or press W while holding Shift to start Sprinting right away, avoiding the landing delay.
  • Vault: Press Space in front of an obstacle during Sprint to leap over small obstacles without jumping as high as the Sprint Jump. The right timing can be tricky to get.
  • Wall Dash: Activates when touching a wall during Sprint, Sprint Jump, or Air Dash. Dashes swiftly across a wall.

Videos[ | ]

Windwalk