The Soul Fighter is the only class that is able to deal heavy damage up close and from a distance. Their swift strikes are complemented by their equally-rapid dashes, keeping them from taking harm, and precisely positioning themselves to take advantage of their opponent’s vulnerabilities.
Soul Fighters actively manage their ranged and melee abilities by changing stances to best fit the situation. The Elemental stance abilities will freeze enemies in place, while the Kung Fu stance focuses on fast close-combat combos. At their maximum Chi level the Soul Fighter unlocks their most powerful and devastating attack, laying waste to opponents with a single strike.
A flexible and fast warrior, the Soul Fighter can be efficient as a solo combatant, but relies on the support of others in more difficult challenges. However, as a master of the Chi, their party-healing buffs ensure they’re a welcome addition in any group.
This class has race limitations and is only playable with three races: the Gon, Jin, and the Yun.
Overview[]
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.
Stances[]
Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.
Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape.
The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage.
You achieve Full Bloom by stacking 10 Energy. There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2. In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack.
The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays.
Chi[]
The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom.
5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima.
Anima[]
The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit.
Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat.
Soulburn Buff[]
When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder.
Skills[]
Button
Icon
Skill Name
Skill Description
Stance
HM Skill
LMB
Straight Jab
Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This skill is outdated and not used in any spec or gamemode anymore, unless in fringe cases in Arena PvP to gain focus.
Kung-Fu
Yes
LMB
Frost Palm
Basic Elemental Stance LMB attack in Ice Build. Can be used to Ani-Cancel with Snowball. Generates Focus. on Full Bloom, generates 1 Chi.
Elemental
No
LMB
Barrage
Same skill as the Force Master, although it requires no Focus to be cast and deals 30% focus damage to other player characters.
While Jumping/Gliding
No
RMB
Cobalt Punch
Basic damage skill of Earth build Kung-Fu Stance. Has no cooldown. Used with Breaking Claw (F) for earth build Ani-cancel. Uses Focus.
Kung-Fu
Yes
RMB
Right Punch
basic damage skill of Ice build Kung-Fu stance. Has no cooldown. Generates Energy needed to activate Iron Shoulder or Frost Palm. Uses Focus.
Kung-Fu
Yes
RMB
Snowball
Used in Ice build with Frost Palm and Ice Coil to Ani-cancel. Uses Focus. Stacks Energy.
Elemental
Yes
RMB
Ripple Punch
Earth build Elemental stance used with Whirlwind. This is usually spec'd on early levels to clear large groups of mobs by kiting and gathering them, cast Whirlwind and then deal large amount of damage with this skill. Attack speed increases as you cast consecutively on an enemy within Whirlwind. Uses Focus. Can be found in Snowball (RMB) skill tree.
Elemental
Yes
F
Breeze Kick
Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. Commonly disabled in PvE battles.
Kung-Fu
No
F
Breaking Claw
Used in Earth build Kung-Fu stance Ani-cancel. It can be cast when you hit with cobalt punch and have Chi Level 1 or greater. Can be found in Cobalt Punch (RMB) skill tree.
Kung-Fu
No
F
Iron Shoulder
Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch hits in Earth build, on a cooldown. For Ice build it can be cast by stacking 10 Energy, also known as Full Bloom status. Consumes the Full bloom when used. Generates Focus.
Kung-Fu
Yes
F
Retreat
Standard escape from Daze and Knockdown status effects.
Dazed,
Knockdown or
Fainted
No
F
Howling Blast
Gives 1 Chi on hit. Absorbs 50% of the inflicted damage as HP for the caster; very useful to heal up in fights. Increases Critical Damage for 5 seconds.
Kung-Fu
Yes
F
Meteor Strike
Brings an airborne opponent down to the ground while increasing your evade chance to 100%
Kung-Fu
No
F
Dragonfury
Main Damage skill of both Ice and Earth build. Usable in Kung-Fu Stance after activating Focus Chi. Stacks one Chi on every first hit.
Kung-Fu
No
F
Windstorm
Can be cast when opponent is airborne. Extends opponents' airborne status, absorbs 20% of the inflicted damage as HP for the caster, and recovers focus. Usually only used in PvP.
Elemental
No
Tab
Stance Shift
Shift between Kung-Fu and Elemental stance.
Kung-Fu
Elemental
No
Tab
Second Wind
All-rounder escape skill. Dazes and iframes on hit. Usable when the caster is under any CC effects except knockbacks and airbornes.
Knockdown or
Unconcious
Yes
1
Elbow Smash
Soul Fighter's only counter skill. On a successful counter, stacks one Chi, readies Rear Attack and iframes for 1.5 seconds.
Kung-Fu
Elemental
Yes
1
Body Kick
Standard attack when Grabbed or Phantom-gripped.
Grabbed or
Phantom-gripped
No
1
Tornado
Escape when knocked down. Knocks back when the cast animation shows the feet swirling and iframes; If hit before that, knocks yourself down one more second.
Knockdown
No
2
Lightning Fist
Soul fighter's main charge skill in Kung-Fu Stance. It can be spec'd to stun.
Kung-Fu
Yes
2
Displace
Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned. Stacks 2 Chi.
Elemental
No
2
Somersault Kick
Escape when knocked down. Counters the next hit. If an opponent hits into Somersault Kick, he gets dazed and the Soul Fighter gains a 1 second iframe.
Knockdown
No
2
Slip Kick
Can escape when Grabbed or Phantom-gripped if correctly timed with opponent's attack.
Grabbed
Phantom-gripped
Grappled
No
3
Frost Nova
Crowd control skill in Elemental stance. Dazes the opponent in an AoE around the caster.
Elemental
No
4
Ground Ripple
Crowd control skill in Kung-Fu stance. Can be spec'd to Stun or Knock-back in an AoE around the caster.
Kung-Fu
No
3
Leg Sweep
Standard Knock-down skill in Kung-Fu stance. Hits in a 180 degree angle in front of the caster.
Kung-Fu
Yes
4
Glacial Beam
Standard Stun skill in Elemental Stance. Applies Deep Wound.
Elemental
Yes
LMB
Rising Dragon Strike
Knocks up Stunned or Dazed enemies in Kung-Fu stance.
Kung-Fu
No
Z
Focus Chi
Increases Movement Speed. Provides Critical Damage. Readies Dragonfury on cast. Stacks 1 Anima.
Kung-Fu
Elemental
No
X
Chi Burst
Healing skill of the Soul Fighter. Can be spec'd to almost kill yourself in order to fully heal party members in Earth build.
Kung-Fu
Elemental
Yes
X
Slipping Lotus
Resurrection skill. Can resurrect multiple dead allies in one cast. Can be specced to revive them at the casters' location or in place; A third, PvP focused Spec gives up the Resurrection in order to give the party and caster immunity to death for 5 seconds and an iFrame.
Kung-Fu
Elemental
No
C
Self Defense Chi
Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. Can be specced to stack 3 Anima in Ice build, or to give up the iFrame for a 90% damage immunity in Earth build.
Kung-Fu
Elemental
No
V
Kingfist
Can be used after attaining 5 levels of Chi, after which you can cast Dragon Fist (F) after successfully hitting an enemy with this skill. Recommended for mobile enemies. Using the Hongmoon skill only adds more damage.
Kung-Fu
Yes
V
Frost Storm
Creates a storm around the target that ticks in an AoE. Stacks one Anima with the talent "Vicious Cycle". Only usable with 5 Chi stacks. Can be specced to create a storm that builds around and moves with the caster instead, which is recommended in PvP.
Kung-Fu
Yes
V
Burning Tundra
~~outdated, got replaced with Astral Beam.~~
Elemental
Yes
V
Whirlwind
The alternative to Burning Tundra. It also synergizes with Snow Ball's alternate, Ripple Punch (RMB). This is also notably the go to skill early on when leveling.
Elemental
Yes
Q
Dash Left
Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the left around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Left.
Kung-Fu
No
Q
Left Step
Standard i-frame in Elemental stance that lets you move 7 meters behind the enemy. When there is no enemy, allows you to move forward 5 meters.
Elemental
No
E
Dash Right
Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the right around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Right.
Kung-Fu
No
E
Right Step
Standard i-frame in Elemental stance that lets you move 7 meters behind the enemy. When there is no enemy, allows you to move forward 5 meters.
Elemental
No
S
Backstep
Standard double tap S i-frame in Kung-Fu stance that moves your character back 8 meters. Can be spec'd to automatically switch to Elemental stance after activating.
Kung-Fu
No
S
Backstep
Standard double tap S i-frame in Elemental stance that moves your character back 10 meters.
Elemental
No
Media[]
Screenshots[]
The following screenshots were taken from the official class description.