Blade & Soul Wiki
Blade & Soul is now live! You can download it for free
here
and start playing!
READ MORE
Blade & Soul Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Content
Dungeons
Monsters
Lore
World
Items
Costumes
Quests
Mechanics
Wiki
New pages
Tasks
Logs
Blade & Soul
Official site
Facebook
Twitter
Twitch
YouTube
More
Communities & Tools
Blade & Soul Dojo
Forums
Skill simulator
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Blade & Soul Wiki
2,834
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Content
Dungeons
Monsters
Lore
World
Items
Costumes
Quests
Mechanics
Wiki
New pages
Tasks
Logs
Blade & Soul
Official site
Facebook
Twitter
Twitch
YouTube
More
Communities & Tools
Blade & Soul Dojo
Forums
Skill simulator
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Sogun's Lament
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Sogun's Lament
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Tips ==== -Unless you have a Warlock, who will eventually use his [[Soulburn]] to reset all cooldown during his rotation, you should always save your Stun and Knockdown skills for the adds. You can, however, spam Daze, on the main boss, since you don't use them to CC the adds. For Warlock, they should save their pets after the first [[Soulburn]] for the add phase. -Depend on group's setup and your luck with add colors, you may experience easy and hard time with CCing the adds. A group with two Warlocks will have it somewhat harder to do double knockdown, while two FMs will often breeze it through. -When taking Iruga, the tanker must not be too far away from the boss, especially during add phase, or it will start to throw stunning bolts and jumping around, messing up the CCing progess. Circling around it is often enough to avoid it attacks. -During his spear-throwing phase, anti-projectile will help protect members, in case they miss to block a spear. -Do not mindlessly spam '[[File:Key Num 1 128.png|frameless|16x16px]]', or you will potentially miss a spear. Every four spears, he will stop for a short while, and this is the best time to use '[[File:Key Num 1 128.png|frameless|16x16px]]'. -Iruga never throws spear at chi-recovering members, cats and thralls. He always throw at living players, so it is possible to block all of his attacks, even with just only one member alive. -Throwing shield is the best moment to decide the tanker. The tanker will have to stick close to Iruga during add phases for other players to do the CC, and only move if the other messes up and in need of an extra CCer to do their job. Classes that should throw shields are Blade Master, Kung Fu Master, Warlock (can block, and can root to buy time), and Summoner (can have cat tanking and root). -If Iruga gets hit by 10-12 spears, he will down for 10s. The lesser amount of spears, the less downtime he suffers. A well-aimed grab/pin will extend the downtime.
Summary:
Please note that all contributions to the Blade & Soul Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab