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Mushin's Tower
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= Dungeon Floors 1 - 8 = [[File:MuSinUiTop.png|thumb|200px|Mushin's Tower Floor Dungeon]] The corresponding quests, such as {{Quest|daily|The Trial of the Tower|daily|3}}, will update automatically with a new goal each time floor has been cleared. Most floors share the same look of the map, which just gets repeated. == Floor 1 == [[File:Mushin_1F_Sculptures.jpg|thumb|The six sculptures - Archer, Destroyer, Assassin, Blade Master, Kung Fu Master, Force Master]] The first floor of Mushin's Tower is decorated with six sculptures that will, upon usage, spawn an enemy. Each sculpture will spawn a specific enemy from a certain class. * Archer - Tower Challenger [[Shuvu the Keen]] * Destroyer - Tower Challenger [[Sochon Gamyung]] * Assassin - Tower Challenger [[Dark Striker]] * Blade Master - Tower Challenger [[Taehorn]] * Kung Fu Master - Tower Challenger [[Samja]] * Force Master - Tower Challenger [[Ku Yi]] Defeating the enemy will make the selected sculpture unusable, preventing from doing the same enemy twice. To advance further to the second floor, two enemies must be defeated. ''Tip: The Force Master has one of the lowest HP and is easily burstable.'' == Floor 2 == [[File:Mushin_2F_Silver_Deva.jpg|thumb|Silver Deva]] Defeating [[Silver Deva]] to clear the second Floor of Mushin's Tower and advance further is mandatory. ''Tip: The strikes of Silver Deva, indicated by a yellow rectangle, will put a small fire AoE underneath if it hits a target. Even if the target parries or deflects the damage. Avoiding these strikes is very benefical.'' == Floor 3 == The third floor consists of 4 waves of enemies that have to be defeated to gain access to Floor five. The first three waves are composed of a specific NPC and three of his followers. <br \> There are also numerous of other smaller enemies already waiting at the floor. <br \> Waves: # Treasure Hunter [[Oh Tak]] + 3x Treasure Hunter [[Oh Tak's Goon]] # Yes Men Big Shot [[Tanghong]] + 3x Yes Men [[Tanghong's Underling]] # Grave Robber Boss [[Han Woomul]] + 3x Grave Robber [[Han Woomul's Underling]] # Recruit [[Bomani (Mushin's Tower Boss)|Bomani]] ''Tip: Clear a little portion of the other enemies, perferably with AoE, while defeating a wave and avoid pulling all of them at once as they can deal high damage.'' == Floor 4 == At the fourth floor, the enemy to defeat is [[Pale Stalker Jiangshi]]. ''Podan the Humble'' and ''Chungsil'' are demanding, that a companion needs to be chosen, before the Jiangshi can be challenged. The companions that can be chosen, are the Tower Challengers from [[Mushin%27s_Tower#Floor 1|Floor 1]]. They are able to inflict status effects as joint attacks to ''CC'' the Jiangshi. To choose someone, an {{Item|refined|HP Pill}}, which is sold by Chungsil for {{cost||50|}}, is required.<br \> <br \> ''Tip: Use the joint attacks from the companion to interrupt the AoE, indicated by a yellow circle around him. Killing the little adds with AoE attacks is the easiest way to get rid of them.'' <br \> <br \> This floor is the last goal to reach for completing the quest {{Quest|daily|The Trial of the Tower|daily|3}}. == Floor 5 == A [[Hulking Augerite]] is waiting on floor 5, surrounded by four orbs, each having a different color and granting different buffs to the player. This fight has a time limit (4:30 min.) and can be seen as a simple ''DPS-Race''. Every 45 seconds, another orb can be chosen to get a new buff. Orbs can only be used once during the fight. If no orbs is chosen for a given amount of time, they get unusable for another 45 seconds. {|class="wikitable" style="text-align:center;" !Orb !! Buff !! Duration !! Description |- |rowspan=2 style="color:#FF0000;"|Red |Critical Bonus |30 sec |Critical Hit Rate +50% for 30sec. |- |Attributes Bonus |30 sec |For 30sec., Additional Damage +200, Piercing +50. |- |style="color:#00FF00;"|Green |Attributes Bonus |30 sec |Attack Power +50, Piercing +100. |- |rowspan=2 style="color:#FFFFFF;"|White |Defense Bonus |40 sec |Defense increases by 5% per stack |- |Critical Bonus |30 sec |Critical Hit Rate +50% for 30sec. |- |rowspan=2 style="color:#00BFFF;"|Blue |Recovery Bonus |30 sec |Recovers 80HP every 2 sec. |- |Recovery |20 sec |Heals HP by 2% once every 15 attacks. |} ''Tip: Before choosing any orb, bursting the Augerite and then using the red orb can be benefical for some classes as the RMB-Skill gets spammable. After red, green is very promising for another burst phase. Try to avoid getting the blue one.'' == Floor 6 == [[File:Mushin_6F_Wheel.jpg|thumb|Sacred Beast Recall Device, Wheel of Fate and Hongsil]] A [[Wheel of Fate]] has been placed on floor 6 to choose the opponent one has to fight, to advance further. To spin the wheel, a {{Item|refined|Life Essence}}, which can be bought from [[Hongsil]] standing next to the wheel for {{cost||2|50}}, has to be paid. After the wheel has been spun, an encounter will spawn and the ''Sacred Beast Recall Device'' left to the wheel can be activated to send the enemy away, giving the player another chance at the Wheel of Fate. There are 5 possible encounters: * Spider Matriarch [[Dokumo]] * Talus Army [[Azure Lord]] * Hoglin [[Chief Hogdonny]] * Ape King [[Ogong]] * [[Golden Pig]] The Golden Pig is a form of jackpot from the wheel, as it has a low chance of appearance and doesn't put up for a fight. But it has the sideeffect of not dropping any items. All other encounters share the same percentage of appearance. Clearing this floor will complete {{Quest|daily|Monsters and Mayhem|daily|3}}. ''Tip: The encounters share the same movement and abilities from the dungeon they're from. Azure Lord has multiple AOE attacks and Dokumo a high mobility. Rolling for the Golden Pig is recommended, when no other enemy can be beaten in a reasonable time. Ogong and Chief Hogdonny seem rather easy for all classes'' == Floor 7 == === Quests === * {{Quest|daily|Lingering Pain}} * {{Quest|daily|Enduring Fury}} * {{Quest|daily|Unending Darkness}} == Floor 8 ==
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