|Mushin's Hall||Entrance & Atrium • Jakdan's Room • Podan's Room • Seat of Mushin|
|Dungeon Floors 1 - 8||Floor 1 • Floor 2 • Floor 3 • Floor 4 • Floor 5 • Floor 6 • Floor 7 • Floor 8|
|Dungeon Floor 9 - 15||Floor 9 • Floor 10 • Floor 11 • Floor 12 • Floor 13 • Floor 14 • Floor 15|
|Dungeon Floor 16 - 20||Floor 16 • Floor 17 • Floor 18 • Floor 19 • Floor 20|
Mushin's Tower is a building on an island located in the south-west of the Moonwater Plains. It is home to many merchants and other NPCs, that may be connected to some different side quests. It is also used as a meeting place for many high level players.
"Mushin's Tower" also often refers to the dungeons or Floors that are actually embedded into the building. Currently there are 20 floors that can be beaten. They are split up into three main parts:
- Floor 1 - 8
- Floor 9 - 15
- Floor 16 - 20
- 1 Mushin's Hall
- 2 Dungeon Floors 1 - 8
- 3 Dungeon Floors 9 - 15
- 4 Dungeon Floors 16 - 20
Entrance & Atrium
Mushin's Tower can only be entered by Windstride from players that hit level 45 and accepted the prequest that is given by an invitation.
The atrium, also known as Mushin's Hall, consists of two floors.
The Trial Arena and the Tower of Infinity are extensions of Mushin's Tower, that can be accessed at the west of the atrium.
Located east is an extension holding several portals:
|Mushin's Hall - First Floor||Podan's Room|
|Mushin's Hall - Second Floor||Jakdan's Room|
|Mushin's Hall - 16F||Seat of Mushin|
List of NPCs
- Forgekeepers Do Gomsu - Weapon Merchant
- Dragon Trade Union Mai Dasu - General Merchant
- Jongyon - Clothing Merchant
- Blackram Battle Royale Guide Naeyong
- The Three Sages Dokdan the Wise
- Dragon Trade Union Junsorei - Coin Exchange Merchant
- Zen Bean Trader Dragon Trade Courier - Coin Exchange Merchant
- Battlefield Trader Eosin - Coin Exchange Merchant
- Tower Trader Kangcha - Coin Exchange Merchant
- Dragon Trader Sulnan - Vault/Marketplace/Mail/Shop
- Tower Contender Bomani
- Tower Trader Gang Chiwon - Coin Exchange Merchant
- Tower Treasurekeeper Chae Baedal
In addition to the listed NPCs, level 55 Training Dummies in a group of 3 and a solo one, are located there.
*Located on the Second floor.
- A Raucous Reunion
- Two Against One
- The Final Training
- The Infinite Challenge
- Three Wins in the Tower
- The World Martial Arts Tournament
- One on One
- You Get a Gold Start
- Tag Match Win
- Triple Tag Trial
Podan's Room is a room at the South of Mushin's Hall - Second Floor. It is part of the dungeon Mushin's Tower. Podan's Room is the access point for Floors 1 - 8 of Mushin's Tower. Hongsil offers two entry points:
- Mushin's Tower - 1F or
- Mushin's Tower - 5F for the price of 1 .
List of NPCs
- The Three Sages Podan the Humble
- Tower Gatekeeper Hongsil
In addition to the listed NPCs, there are also several level 55 Training Dummies. In addition to a standard training dummy, there is also a special Focus Recovery dummy and a group of three action-specific dummies that Block, Evade, or Counter.
Podan offers you two possible daily quests.
Jakdan's Room is a room in the North of the upper floor of Mushin's Hall. It is part of the dungeon Mushin's Tower. Jakdan's Room is the access point for Floors 9 - 15 of Mushin's Tower. Chungsil provides two entry points:
- Mushin's Tower - 9F or
- Mushin's Tower - 13F for the price of 1 .
List of NPCs
- The Three Sages Jakdan the Worldly
- Tower Gatekeeper Chungsil
In addition to the listed NPCs, level 55 Training Dummies in a group of 3 and two solo ones, are located there.
Jakdan offers you two possible daily quests and an introduction quest.
- Enter the Dragon Portal
- A Multi-level Playing Field
- The Final Trials
Seat of Mushin
This room is currently unaccessable.
Dungeon Floors 1 - 8
The corresponding quests, such as The Trial of the Tower , will update automatically with a new goal each time floor has been cleared. Most floors share the same look of the map, which just gets repeated.
The first floor of Mushin's Tower is decorated with six sculptures that will, upon usage, spawn an enemy. Each sculpture will spawn a specific enemy from a certain class.
- Archer - Tower Challenger Shuvu the Keen
- Destroyer - Tower Challenger Sochon Gamyung
- Assassin - Tower Challenger Dark Striker
- Blade Master - Tower Challenger Taehorn
- Kung Fu Master - Tower Challenger Samja
- Force Master - Tower Challenger Ku Yi
Defeating the enemy will make the selected sculpture unusable, preventing from doing the same enemy twice. To advance further to the second floor, two enemies must be defeated.
Tip: The Force Master has one of the lowest HP and is easily burstable.
Defeating Silver Deva to clear the second Floor of Mushin's Tower and advance further is mandatory.
Tip: The strikes of Silver Deva, indicated by a yellow rectangle, will put a small fire AoE underneath if it hits a target. Even if the target parries or deflects the damage. Avoiding these strikes is very benefical.
The third floor consists of 4 waves of enemies that have to be defeated to gain access to Floor five. The first three waves are composed of a specific NPC and three of his followers.
There are also numerous of other smaller enemies already waiting at the floor.
- Treasure Hunter Oh Tak + 3x Treasure Hunter Oh Tak's Goon
- Yes Men Big Shot Tanghong + 3x Yes Men Tanghong's Underling
- Grave Robber Boss Han Woomul + 3x Grave Robber Han Woomul's Underling
- Recruit Bomani
Tip: Clear a little portion of the other enemies, perferably with AoE, while defeating a wave and avoid pulling all of them at once as they can deal high damage.
At the fourth floor, the enemy to defeat is Pale Stalker Jiangshi. Podan the Humble and Chungsil are demanding, that a companion needs to be chosen, before the Jiangshi can be challenged. The companions that can be chosen, are the Tower Challengers from Floor 1. They are able to inflict status effects as joint attacks to CC the Jiangshi. To choose someone, an , which is sold by Chungsil for 50, is required.
Tip: Use the joint attacks from the companion to interrupt the AoE, indicated by a yellow circle around him. Killing the little adds with AoE attacks is the easiest way to get rid of them.
This floor is the last goal to reach for completing the quest The Trial of the Tower .
A Hulking Augerite is waiting on floor 5, surrounded by four orbs, each having a different color and granting different buffs to the player. This fight has a time limit (4:30 min.) and can be seen as a simple DPS-Race. Every 45 seconds, another orb can be chosen to get a new buff. Orbs can only be used once during the fight. If no orbs is chosen for a given amount of time, they get unusable for another 45 seconds.
|Red||Critical Bonus||30 sec||Critical Hit Rate +50% for 30sec.|
|Attributes Bonus||30 sec||For 30sec., Additional Damage +200, Piercing +50.|
|Green||Attributes Bonus||30 sec||Attack Power +50, Piercing +100.|
|White||Defense Bonus||40 sec||Defense increases by 5% per stack|
|Critical Bonus||30 sec||Critical Hit Rate +50% for 30sec.|
|Blue||Recovery Bonus||30 sec||Recovers 80HP every 2 sec.|
|Recovery||20 sec||Heals HP by 2% once every 15 attacks.|
Tip: Before choosing any orb, bursting the Augerite and then using the red orb can be benefical for some classes as the RMB-Skill gets spammable. After red, green is very promising for another burst phase. Try to avoid getting the blue one.
A Wheel of Fate has been placed on floor 6 to choose the opponent one has to fight, to advance further. To spin the wheel, a , which can be bought from Hongsil standing next to the wheel for 2 50, has to be paid. After the wheel has been spun, an encounter will spawn and the Sacred Beast Recall Device left to the wheel can be activated to send the enemy away, giving the player another chance at the Wheel of Fate.
There are 5 possible encounters:
- Spider Matriarch Dokumo
- Talus Army Azure Lord
- Hoglin Chief Hogdonny
- Ape King Ogong
- Golden Pig
The Golden Pig is a form of jackpot from the wheel, as it has a low chance of appearance and doesn't put up for a fight. But it has the sideeffect of not dropping any items. All other encounters share the same percentage of appearance.
Clearing this floor will complete Monsters and Mayhem .
Tip: The encounters share the same movement and abilities from the dungeon they're from. Azure Lord has multiple AOE attacks and Dokumo a high mobility. Rolling for the Golden Pig is recommended, when no other enemy can be beaten in a reasonable time. Ogong and Chief Hogdonny seem rather easy for all classes
- Lingering Pain
- Enduring Fury
- Unending Darkness