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==[[Status Effects]]==
 
==[[Status Effects]]==
 
* '''Slow'''-Status Effect that makes your character move slower and makes it unable to use any sort of dash skill.
 
* '''Slow'''-Status Effect that makes your character move slower and makes it unable to use any sort of dash skill.
* '''Poison'''-Status Effect that deals damage overtime on your character.
+
* '''Chill''' - Status Effect that makes your character move slower and makes it unable to use any sort of dash skill. Stack up to three stacks. Upon third stack, your character suffers from Freeze and cannot move or turn around.
* '''Bleed'''-Status Effect that deals damage overtime on your character.
+
* '''Freeze''' - Status Effects that makes your character cannot move or turn around.
* '''Stun'''-Status Effect that stuns your character making it unable to move and enabling to do an escape skill.
+
* '''Root''' - Status Effects that makes your character cannot move or turn around.
* '''Daze'''-Status Effect that dazes your character making it unable to move and enabling to do an escape skill.
+
* '''Chain''' - Status Effects that makes your character cannot move or turn around.
* '''Knockdown'''-Status Effect that knocks your character on the ground enabling it some escape/counter skills.
+
* '''Poison'''-Status Effect that deals damage overtime on your character up to five stack. The higher the stack, the more damage it deals over time.
* '''Knockback'''-Status Effect that knocks your character back making it unable to move.
+
* '''Bleed'''-Status Effect that deals damage overtime on your character up to five stack, and decrease the potents of your character's natural HP regen. Five stacks completely negate HP regen.
  +
* '''Stun'''-Status Effect that stuns your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
  +
* '''Daze'''-Status Effect that dazes your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
  +
* '''Knockdown'''-Status Effect that knocks your character on the ground enabling it some ground escape/counter skills. Suffering from this status effects make you vulnerable to Grapple.
  +
* '''Knockback'''-Status Effect that knocks your character back. Your character cannot do anything during the flying animation.
  +
* '''Knockup''' - Status Effect that knocks your character up to mid-air, enabling air combo attacks, and disable all escape skills until your characters land on the ground. For a brief time when your character hit the ground, it's counted as Knockdown, enabling ground escape/counter skills
   
 
==[[Clan System]]==
 
==[[Clan System]]==

Revision as of 06:56, 9 July 2016

User Interface

Controls

Status Effects

  • Slow-Status Effect that makes your character move slower and makes it unable to use any sort of dash skill.
  • Chill - Status Effect that makes your character move slower and makes it unable to use any sort of dash skill. Stack up to three stacks. Upon third stack, your character suffers from Freeze and cannot move or turn around.
  • Freeze - Status Effects that makes your character cannot move or turn around.
  • Root - Status Effects that makes your character cannot move or turn around.
  • Chain - Status Effects that makes your character cannot move or turn around.
  • Poison-Status Effect that deals damage overtime on your character up to five stack. The higher the stack, the more damage it deals over time.
  • Bleed-Status Effect that deals damage overtime on your character up to five stack, and decrease the potents of your character's natural HP regen. Five stacks completely negate HP regen.
  • Stun-Status Effect that stuns your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
  • Daze-Status Effect that dazes your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
  • Knockdown-Status Effect that knocks your character on the ground enabling it some ground escape/counter skills. Suffering from this status effects make you vulnerable to Grapple.
  • Knockback-Status Effect that knocks your character back. Your character cannot do anything during the flying animation.
  • Knockup - Status Effect that knocks your character up to mid-air, enabling air combo attacks, and disable all escape skills until your characters land on the ground. For a brief time when your character hit the ground, it's counted as Knockdown, enabling ground escape/counter skills

Clan System

System where you can join/create a clan to be a part of.

  • Create You can create a clan by talking to any Faction Clan Overseer.
  • Join You can join any clan by getting an invite from a clanmember with the permissions to do so, to quickly apply for a clan you can go to The Clan recruitment by pressing F7.

Training System

Currencies

  • Money-Separated into Gold, Silver, and Copper from left to right. This is the basic currency used in the marketplace, most stores, and for wind-striding. 1 Gold is equivalent to 100 Silver while 1 Silver is equivalent to 100 Copper.
  • Prestige Points-Points gathered by defeating certain enemies of the opposite faction while wearing a faction uniform. The amount of prestige an enemy holds is shown next to the enemy's name. Prestige is distributed to players based on damage done upon its defeat.
  • Zen Beans-Currency acquired from Arena PvP matches and quests. Can be used to exchange for rewards at the Zen Bean Trader in certain areas or in the match preparation area.
  • Battle Points-Currency acquired from Battleground PvP matches and quests. Can be used to exchange for rewards at the Battle Point Trader in certain areas or in the match preparation area.
  • Valor Stones-Stones acquired from daily quests. Different types are acquired from different areas; Viridian, Cinderlands, Moonwater, and Silverfrost. They can be used in certain wheels in towns of their respective areas or for certain rewards at the Valor Stone Trader.
  • Naryu Currency-Currency separated into Coins, Silver, and Gold. Coins are acquired from certain chests as well as a potential drop from bosses and enemies. They can be used for Dragon Blood in the higher difficulty dungeons and in exchange for Naryu Silver at the Dragon Trader under the shop tab. Naryu Silver can be donate to the Clan Crafting Depot for clan crafting or spent at the Dragon Trader under the shop tab as well as the Achievement Merchant. Naryu Gold is not available at the moment.
  • Heavenly Energy-Currency acquired from Daily challenges. Can be used to exchange for rewards at the Dragon Express.

Professions

Professions <----

Travel

  • Wind Walking-Increased movement using stamina. Stamina recharges overtime when not Wind Walking.
  • Dragon Pulse-After learning the skill to use Dragon Pulses, one can ride them by pressing the interaction key on them. Green Dragon Pulses will generally go short distances with a short cutscene showing the character traversing terrain. Red Dragon Pulses will generally go a long distance with a cutscene showing the character moving through some sort of portal.
  • Wind-Striding-Can be used after learning how to do so from a main story quest. Simply click the Wind-Stride point one wishes to go to on the map and pay a fee of a few copper to silver based on distance to teleport to the area. The farther the point from the current position, the more money it will cost.

PvE

PvP