Varymicus40541 (talk | contribs) m (→Skills Talent Tree 3.0: link updates) |
(Updated information under "Specialization", moved some information to another heading) Tag: Visual edit |
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Kung-Fu Masters use [[Focus]] to call forth their abilities. A point is added to the Kung-Fu Master's [[Focus]] bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of [[Focus]] points to perform and will consume the [[Focus]] points upon use. |
Kung-Fu Masters use [[Focus]] to call forth their abilities. A point is added to the Kung-Fu Master's [[Focus]] bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of [[Focus]] points to perform and will consume the [[Focus]] points upon use. |
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+ | ==Specializations== |
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− | == Skills List 2.0 == |
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+ | There are three class specializations available to the Kung Fu Master: Way of the Dragon Fist (a.k.a. '''Fire'''), Way of the Flying Kick (a.k.a. '''Wind''') and Way of the Iron Claw (a.k.a. '''Wolf'''). Each spec allows access to certain skills, including a unique passive. These specs can be further customized using the Talent tree. Different builds excel in different areas; Wind has slightly stronger damage in extended PvE fights, Wolf has strong PvE burst damage and Fire excels at PvP. |
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− | This project is in work, and we shall hopefully have a more correct and comprehensive list than the one listed above. For now, the one above gives some knowledge of skills that persisted across the skill revamp (though some of their specifics may now be incorrect). |
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+ | ===Skills=== |
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− | <nowiki>**</nowiki>'s indicate the skill's information is not complete. |
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+ | Skills vary based on the specialization you select. |
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+ | Skill points (previously Hongmoon Tomes) can be used to enhance the damage of certain skills. At level 60, {{Skill|KFM|Searing Palm|Y}} is enhanced with the {{Skill|KFM|Unleashed|Y}} passive. |
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− | {| class="wikitable" |
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+ | Note: All of the following is based on the untalented versions. For talented variants, see the [[#Talents|Talents]] section below. |
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− | |+ |
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+ | {{:Kung Fu Master/Skills}} |
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− | |- |
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− | ! |
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− | ! Name |
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− | ! Chi Gen/Cost |
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− | ! Range |
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− | ! Area |
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− | ! Cast Time |
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− | ! Cooldown |
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− | ! Requirements |
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− | ! Description |
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− | ! Skill Tree |
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− | |- |
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− | | '''LB''' |
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− | |- |
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− | | [[File:KFMSkillIconLB-1.PNG]] |
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− | | Straight Jab |
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− | | +1/+1/+2 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | None |
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− | | This is the standard quick combo for the KFM. This skill has 3 moves as you repeat the LB skill. You receive +1 Focus per enemy hit. Hitting an enemy in the 3rd skill of this move generates +2 Focus. |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconLB-2.PNG]] |
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− | | Stomp |
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− | | +2 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 1.1 seconds |
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− | | (Enemy Near Death) |
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− | | Kicks a target when they are down. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconLB-3.PNG]] |
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− | | Rising Kick |
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− | | -1 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | Airborne target. |
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− | | Jump to the target in air, comboing them. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconLB-4.PNG]] |
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− | | Falling Star |
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− | | -1 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | While in air with the target. |
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− | | Kicks the target back towards the ground. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconLB-5.PNG]] |
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− | | Swooping Crane |
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− | | -1 |
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− | | 6-16m |
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− | | Target |
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− | | Instant |
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− | | 6 seconds |
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− | | Using Windrun. |
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− | | While using Windrun, can use LB to dash to the target, dealing damage and knocking down for 2 seconds. |
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− | | |
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− | |- |
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− | |[[File:Skill icon kung fu master 1-4-1.png|63x63px]] |
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− | |Tiger's Pounce |
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− | | +1 |
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− | |5-16m |
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− | |Target |
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− | |Instant |
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− | |6 |
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− | |Used after using Backstep |
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− | |Dashes to the target dealing damage and knocking down for 2 seconds. |
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− | | |
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− | |- |
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− | | '''RB''' |
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− | |- |
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− | | [[File:KFMSkillIconRB-1.PNG]] |
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− | | Guiding Fist |
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− | | +2 |
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− | | Up to 16m |
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− | | Target |
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− | | Instant |
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− | | 9 seconds |
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− | | None |
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− | | Dashes to the target from the ground. Useful for quickly closing the gap during combos. |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconRB-3.PNG]] |
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− | | Triple Kick |
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− | | 0 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 9 seconds |
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− | | Must dodge an attack with Shadow Dance (Q) or Footwork (E), or when the enemy is in a blocking / counter stance. |
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− | | After using this skill, the target is stunned for 2 seconds. Can follow up with skills like Upper Kick and Force Strike. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconRB-4.PNG]] |
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− | | Firestorm Kick |
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− | | 0 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | Used after Star Chaser or Shadow Dance (Q) / Footwork (E) when skilled. |
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− | | Once used, can lead into Blazing Kick. |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconRB-5.PNG]] |
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− | | Sky Kick |
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− | | -2 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 18 seconds |
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− | | Used when target in a stunned state such as from Multi Kick or Iron Stand. |
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− | | Sends the target airborne. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconRB-6.PNG]] |
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− | | Avenging Fist |
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− | | +2 |
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− | | Up to 16m |
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− | | Target |
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− | | Instant |
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− | | 9 seconds |
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− | | Use after Force Strike, or Counter when skilled. |
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− | | Rushes to the target, dealing damage. |
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− | | Yes |
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− | |- |
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− | | '''F''' |
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− | |- |
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− | | [[File:KFMSkillIconF-1.PNG]] |
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− | | Cyclone Kick |
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− | | +3 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | Used after getting a critical hit with Swift Strike or dodging with Shadow Dance (Q) / Footwork (E). |
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− | | An immediate cast after getting a critical hit with Swift Strike or succesfully dodging with Shadow Dance (Q) / Footwork (E). |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconF-3.PNG]] |
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− | | Smite |
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− | | -2 |
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− | | 4-9m |
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− | | Target |
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− | | Instant |
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− | | 18 seconds |
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− | | Used after Back Dash or Iron Shoulder. |
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− | | Move forward and perform an uppercut dealing damage and launching your opponent into the air. |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconF-4.PNG]] |
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− | | Iron Shoulder |
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− | | -3 |
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− | | User Center |
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− | | 2x3m to the front |
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− | | Instant |
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− | | 6 sec |
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− | | Used after a successful Counter. |
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− | | After successfully blocking a skill with Counter, using Iron Shoulder will repel an enemy 5 meters and places them in a stunned state |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconF-6.PNG]] |
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− | | Retreat |
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− | | 0 |
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− | | -- |
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− | | Target |
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− | | Instant |
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− | | 12 seconds |
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− | | Use while CC'd |
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− | | This removes the current effects of the CC, returning you to normal state and moving you back several meters. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconF-10.PNG]] |
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− | | Ride Dragon Pulse |
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− | | -- |
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− | | -- |
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− | | -- |
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− | | -- |
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− | | -- |
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− | | Must be used on a yellow landmark. |
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− | | Used in specific locations - designated as a yellow marker on the ground with spiraling yellow effects going into the air. This will transport you to another point in the map. |
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− | | |
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− | |- |
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− | | '''Tab''' |
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− | |- |
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− | | [[File:KFMSkillIconTab-1.PNG]] |
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− | | Grapple |
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− | | -1 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 24 seconds |
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− | | Used when the target is downed or blocking. |
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− | | Mounts the target once they are unable to retaliate. This holds the target down for 3 seconds, and allows the use of several domination skills. |
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− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIconTab-2.PNG]] |
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− | | Meteor Slam |
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− | | -2 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 30 seconds |
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− | | Used on a target in the air. |
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− | | Brings the enemy back to the ground with you in the grapple state on the target for 3 seconds. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconTab-3.PNG]] |
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− | | Sky Leap |
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− | | +1 |
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− | | 9-16m |
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− | | 3m 360 degree AoE |
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− | | Instant |
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− | | 6 seconds |
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− | | None |
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− | | Jumps the gap to a target. |
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− | | Yes |
||
− | |- |
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− | | [[File:KFMSkillIconTab-4.PNG]] |
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− | | Clobber |
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− | | -3 |
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− | | 3m |
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− | | 3m 360 degree AoE |
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− | | Instant |
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− | | Instant |
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− | | During Grapple. |
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− | | Deals damage to the grappled target and knocks down enemies 3m around it for 2 seconds. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIconTab-5.PNG]] |
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− | | Second Wind |
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− | | 0 |
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− | | User Center |
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− | | 3m 360 degree AoE |
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− | | Instant |
||
− | | 38 seconds |
||
− | | Used while knocked down |
||
− | | Removes the effect of the CC doing an attack in the process. |
||
− | | Yes |
||
− | |- |
||
− | |[[File:Skill icon kung fu master 1-7-3.png|63x63px]] |
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− | |Fighting Spirit |
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− | |0 |
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− | |Centered on caster |
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− | |50m |
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− | |Instant |
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− | |90 Seconds |
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− | |None |
||
− | |Amplify the critical damage and critical chance of party member in range |
||
− | |Yes |
||
− | |- |
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− | |[[File:Skill icon kung fu master 1-6-3.png|63x63px]] |
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− | |Ice Guard |
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− | | +3 |
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− | |Centered on caster |
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− | |8m |
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− | |Instant |
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− | |90 Seconds |
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− | |None |
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− | |Create an ice barrier that prevent you from takeing damage for 3 seconds |
||
− | |Yes |
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− | |- |
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− | | '''1''' |
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− | |- |
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− | | [[File:KFMSkillIcon1-1.PNG]] |
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− | | Counter |
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− | | +2 on block |
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− | | Target |
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− | | Target |
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− | | Instant |
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− | | 1.3 seconds |
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− | | None |
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− | | When used, grants the ability to block most attacks for 1 second. Cannot be under a CC effect at this time. If block, the attack is reflected for some damage. Range attacks can be reflected as well. Most attacks that cannot - where pve is involved - display a charging ring indicator to let you know to move away. |
||
− | | Yes |
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− | |- |
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− | | [[File:KFMSkillIcon1-2.PNG]] |
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− | | Headbutt |
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− | | 0 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 30 seconds |
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− | | You must have mounted the target. |
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− | | Recovers 5% of your HP as well as dealing damage to the target. Additionally, holds the target down for 1.4 seconds. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIcon1-3.PNG]] |
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− | | Tornado |
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− | | 0 |
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− | | User Center |
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− | | 3m 360 degree AoE |
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− | | Instant |
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− | | 12 seconds |
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− | | Used while knocked down |
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− | | Cast for 1 second and then repels enemies hit by 3 meters as well as removing the CC effect placed on you. Will be knocked down again if damaged during the cast time. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIcon1-4.PNG]] |
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− | | Body Kick |
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− | | 0 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | 1 second |
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− | | You must be grabbed. |
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− | | Kicks your assailant while he has currently grabbed you. |
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− | | |
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− | |- |
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− | | '''2''' |
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− | |- |
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− | | [[File:KFMSkillIcon2-1.PNG]] |
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− | | Swift Strike |
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− | | -3 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | None |
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− | | Damages the enemy in front of you. |
||
− | | Yes |
||
− | |- |
||
− | | [[File:KFMSkillIcon2-2.PNG]] |
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− | | Somersault Kick |
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− | | 0 |
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− | | Target |
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− | | Target |
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− | | Instant |
||
− | | 12 seconds |
||
− | | Must be knocked down. |
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− | | Counter for 0.8 second while downed. If successful removes downed state and dazes the enemy for 2 seconds. |
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− | | |
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− | |- |
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− | | [[File:KFMSkillIcon2-3.PNG]] |
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− | | Pummel |
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− | | 0 |
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− | | 3m |
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− | | Target |
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− | | Instant |
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− | | Instant |
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− | | You must have the target mounted. |
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− | | Using this on the target will provide a series of 3 hits causing damage. This holds them down for the duration of 3 seconds, regardless if the domination timer has ended. |
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− | | |
||
− | |- |
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− | | [[File:KFMSkillIcon2-4.PNG]] |
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− | | Slip Kick |
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− | | 0 |
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− | | 3m |
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− | | Target |
||
− | | Instant |
||
− | | 9 seconds |
||
− | | Must be grabbed or mounted by the enemy. |
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− | | Removes the effects of being grabbed or mounted by the enemy, dealing damage when timed correctly. |
||
− | | |
||
− | |- |
||
− | | '''3''' |
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− | |- |
||
− | | [[File:KFMSkillIcon3-1.PNG]] |
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− | | Sweep Kick |
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− | | -3 |
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− | | User Center |
||
− | | 180 degree frontal AoE |
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− | | Instant |
||
− | | 18 seconds |
||
− | | None |
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− | | Knocks down all enemies in front of you for 2 seconds. |
||
− | | Yes |
||
− | |- |
||
− | | [[File:skill_icon_kungfufighter_1_41.png]] |
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− | | Shin Kick |
||
− | | +1 |
||
− | | 3m |
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− | | Target |
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− | | Instant |
||
− | | Instant |
||
− | | Target Stunned, Dazed, Grabbed or Phantom Gripped. |
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− | | Deals damage and enables Searing Palm and Cyclone Kick. |
||
− | | Yes |
||
− | |- |
||
− | | [[File:KFMSkillIcon3-2.PNG]] |
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− | | Chokehold |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
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− | | Instant |
||
− | | 45 seconds |
||
− | | You must have the target mounted. |
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− | | Applies unconscious on the target for 30 seconds, rendering them unable to act but increasing their regen. Unconscious targets will wake up if damaged. |
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− | | |
||
− | |- |
||
− | |[[File:Skill icon kung fu master 1-2-1.png|63x63px]] |
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− | |Emite Frost |
||
− | | +3 |
||
− | |Centered on caster |
||
− | |5m |
||
− | |Instant |
||
− | |90 Seconds |
||
− | |When you are griped or phatom griped by a target |
||
− | |Create a frost barrier that make you escape the grip or phatom grip and ice you for 3 seconds. |
||
− | | |
||
− | |- |
||
− | | '''4''' |
||
− | |- |
||
− | | [[File:KFMSkillIcon4-1.PNG]] |
||
− | | Comet Strike |
||
− | | -3 |
||
− | | User Center |
||
− | | 2x3m in a line attack directly in front |
||
− | | Instant |
||
− | | 36 seconds |
||
− | | None |
||
− | | Charges initially before hitting targets in front of you. Can be cast again upon successful hit for another 3 Focus. Can also remove the charging portion of the move by successfully performing a Jeet Kune. However, if used after a Jeet Kune, you cannot cast the skill a second time. |
||
− | | Yes |
||
− | |- |
||
− | | [[File:KFMSkillIcon4-2.PNG]] |
||
− | | Armbar |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | You must have the target mounted. |
||
− | | Deals damage and prevents the target from using defensive skills for 10 seconds. |
||
− | | |
||
− | |- |
||
− | |[[File:KFMSkillIconF-9.PNG]] |
||
− | |Hellfire Kick |
||
− | | +3 |
||
− | |Centered on caster |
||
− | |2x4m in front of caster |
||
− | |Instant |
||
− | |9 Seconds |
||
− | |After Iron Shoulder , Tiger Strike when skilled for it |
||
− | |An additional are of effect skill to be used in a combo involving Tiger Strike or Iron Shoulder. |
||
− | | |
||
− | |- |
||
− | | '''Z''' |
||
− | |- |
||
− | | [[File:KFMSkillIconZ-1.PNG]] |
||
− | | Rising Dragon |
||
− | | 0 |
||
− | | User Center |
||
− | | 3m 360 degree AoE |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | None |
||
− | | Repels all target 11 meters and placing them in a downed state |
||
− | | Yes |
||
− | |- |
||
− | |X |
||
− | | colspan="9" | |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-7-2.png|63x63px]] |
||
− | | Leading Palm |
||
− | | +3 |
||
− | | User Center |
||
− | | 2x4m line attack to the front |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | None |
||
− | | Deals damage and allows Searing Palm to be cast. Casts instantly and halves cooldown if used after evading. |
||
− | | No |
||
− | |- |
||
− | | [[File:Buff Debuff Icon 01 38.png]] |
||
− | | Searing Palm |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 36 seconds |
||
− | | After Flurry/Backstep dodge, Q/E dodge, Leading Palm, Hellfire Kick, Comet Strike, Shin Kick, Avenging Fist critical. |
||
− | | Deals damage and debuffs the target for 10 seconds, slowing them by 10%. Grants user Unleashed which increases critical by 10% and grants +10 Focus. |
||
− | | Yes |
||
− | |- |
||
− | | '''C''' |
||
− | |- |
||
− | | [[File:KFMSkillIconC-1.PNG]] |
||
− | | Flurry |
||
− | | -3 |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | None |
||
− | | Closes the gap between the target and user, supplying 4 hits in a chain. You can change targets during this time. |
||
− | | Yes |
||
− | |- |
||
− | | '''V''' |
||
− | |- |
||
− | | [[File:KFMSkillIconV-1.PNG]] |
||
− | | Tremor |
||
− | | -1 |
||
− | | User Center |
||
− | | 3m 360 degree AoE |
||
− | | Instant |
||
− | | 45 seconds |
||
− | | None |
||
− | | Deals damage and Stuns the target down for 2 seconds. |
||
− | | Yes |
||
− | |- |
||
− | | '''Q''' |
||
− | |- |
||
− | | [[File:KFMSkillIconQ-1.PNG]] |
||
− | | Shadow Dance |
||
− | | 0 |
||
− | | 3m |
||
− | | Target |
||
− | | .2 seconds |
||
− | | 16 seconds |
||
− | | None |
||
− | | Moves the character 180 degrees around the left side of the target. Immune during use. If used to dodge an attack you recover 2 Focus and can use Multi Kick. |
||
− | | Yes |
||
− | |- |
||
− | | '''E''' |
||
− | |- |
||
− | | [[File:KFMSkillIconE-1.PNG]] |
||
− | | Footwork |
||
− | | 0 |
||
− | | 3m |
||
− | | Target |
||
− | | .2 seconds |
||
− | | 16 seconds |
||
− | | None |
||
− | | Moves the character 180 degrees around the right side of the target. Immune during use. If used to dodge an attack you recover 2 Focus and can use Multi Kick. Scorching Kick can be skilled to be activated off the use of this skill to dodge an attack. |
||
− | | Yes |
||
− | |- |
||
− | | '''W''' |
||
− | |- |
||
− | | [[File:KFMSkillIconW-1.PNG]] |
||
− | | Sprint |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Stamina, Not in battle |
||
− | | When not in combat, the user can use this skill to sprint. Activated by using WW, or Shift (default keys). Jumping while sprinting causes the user to enter QingGong. |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconW-2.PNG]] |
||
− | | Water Sprint |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Stamina, Not in battle, On water |
||
− | | When not in combat, the user can use this skill to sprint on water. Activated by using WW, or Shift (default keys). Jumping while sprinting causes the user to enter QingGong. |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconW-3.PNG]] |
||
− | | Air Dash |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Stamina, Not in battle, Used while gliding. |
||
− | | When not in combat and in a gliding mode the user can use this skill to accelerate horizontally in the air at the cost of stamina using WW, or shift (default keys). |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconW-4.PNG]] |
||
− | | Wall Run |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Sprint towards vertical objects such as walls and trees. |
||
− | | Runs up walls/trees/cliffs while draining stamina. |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconW-5.PNG]] |
||
− | | Surge |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Used after Skydive |
||
− | | Instantly enter Sprint without delay after landing from Skydive |
||
− | | |
||
− | |- |
||
− | | '''S''' |
||
− | |- |
||
− | | [[File:KFMSkillIconS-1.PNG]] |
||
− | | Backstep |
||
− | | 0 m |
||
− | | 3m |
||
− | | Several meters backwards |
||
− | | Instant |
||
− | | 8 seconds |
||
− | | None |
||
− | | Moves the user backwards quickly, granting immunity during use. |
||
− | | Yes |
||
− | |- |
||
− | | [[File:KFMSkillIconS-2.PNG]] |
||
− | | Skydive |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Used while in air |
||
− | | Descends from air quickly while gliding, ignoring fall damage on landing. |
||
− | | |
||
− | |- |
||
− | | '''None''' |
||
− | |- |
||
− | | [[File:KFMSkillIconNone-1.PNG]] |
||
− | | Glide |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Not in battle, While in QingGong, |
||
− | | Pressing WW or Space while in QingGong will cause the user to glide. This stop the consumption of stamina in QingGong, and starts regaining it. It slows horizontal velocity from speeds achieve by QingGong, but also slows decent. Can use Air Dash during this time. |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconNone-2.PNG]] |
||
− | | Vault |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | While sprinting, in front of small object. |
||
− | | Used to quickly jump over small terrain obstacles such as fallen rocks. |
||
− | | |
||
− | |- |
||
− | | [[File:KFMSkillIconNone-3.PNG]] |
||
− | | Windwalk |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Stamina, Not in combat, Sprinting |
||
− | | Jump into the air while sprinting to enter Windwalk. You gain much more height and movement than that of a normal jump, while consuming stamina. This can be used to glide, as well as use star chaser. |
||
− | | |
||
− | |- |
||
− | |} |
||
+ | ===Talents=== |
||
− | == Skills Talent Tree 2.0 == |
||
+ | At level 55 HM 7, a quest becomes available which enables the Talent trees for each Awakened spec. This allows players to customize their skills, including unique bonuses and abilities. |
||
− | At max level (50) + 10 advanced levels, the total available skill points is 54. |
||
+ | Talents are split into 5 sets of 3, and only 1 can be selected from each group. Setups are thus frequently referred to as a set of 5 numbers from 1-3 - 31111 is a popular Wind build, or 21111 for Fire. |
||
+ | {{:Kung Fu Master/Talents}} |
||
− | This project is in work, and we shall hopefully have a more correct and comprehensive list than the one listed above. For now, the following link should get you started, though we hope to make things a bit easier to read by porting it here: [http://www.bladeandsouldojo.com/topic/18151-bns-cn-kung-fu-master-talent-tree/ KFM 2.0 Talent Tree Translated] |
||
− | |||
− | [[File:KFMSkillIconLB-1.PNG]] '''Straight Jab''' |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Damage increased |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | +Stacks Critical bonus up to 10 times. |
||
− | +Resists Critical Bonus upon critical hit. |
||
− | | +Absorbs 5% of damage as HP |
||
− | |- |
||
− | | 3 |
||
− | | colspan="2" | + Recovers 1 additional Focus upon Critical hit. |
||
− | Stacks Critical bonus up to 10 times. |
||
− | |||
− | Resists Critical Bonus upon critical hit. |
||
− | | Absorbs 5% of damage as HP |
||
− | +Increases Evasion by 10% while using this skill. |
||
− | |- |
||
− | | 4 |
||
− | | colspan="2" style="text-align: center" | |
||
− | | Absorbs 5% of damage as Hp |
||
− | Increases Evasion by 10% while using skill |
||
− | |||
− | +Recovers 1 Focus (chi) upon evasion while using skill |
||
− | |- |
||
− | | 5 |
||
− | | Recovers 1 additional Focus upon Critical hit. [[File:KFMSkillIconF-1.PNG|32px|left]] + Cyclone kick, Searing blow available for use upon critical Hit |
||
− | |||
− | Stacks Critical bonus up to 10 times. |
||
− | |||
− | Resists Critical Bonus upon critical hit. |
||
− | | Recovers 1 additional Focus upon Critical hit. |
||
− | +Recovers 1 additional Focus on enemies affected by Searing Palm |
||
− | |||
− | Stacks Critical bonus up to 10 times. |
||
− | |||
− | Resists Critical Bonus upon critical hit. |
||
− | |Absorbs 5% of damage as Hp |
||
− | |||
− | Increases Evasion by 10% while using skill |
||
− | |||
− | [[File:KFMSkillIconTab-5.PNG|32px|left]] +Reduces the cooldown of Rising Wind by 1 on hit |
||
− | |||
− | +Recovers 1 Focus (chi) upon evasion while using skill |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconRB-4.PNG]] '''Triple Kick''' <br> |
||
− | [[File:KFMTalentTreeRB-4.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | [[File:KFMSkillIconQ-1.PNG|32px|left]] Ghost Steps recovers 5 chi after successful use. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | [[File:KFMSkillIconQ-1.PNG|32px|left]] Ghost Steps recovers 2% hp over 4 seconds after successful use. |
||
− | |- |
||
− | | 3 |
||
− | | [[File:KFMSkillIconQ-1.PNG|32px|left]] Ghost Steps grants 1 second of immunity after use. Increases speed by 35% for 5 seconds after use. |
||
− | | [[File:KFMSkillIconQ-1.PNG|32px|left]] Scorching Kick can now be cast after Ghost Steps. |
||
− | |- |
||
− | | 4 |
||
− | | [[File:KFMSkillIconQ-1.PNG|32px|left]] Ghost Steps grants 10% attack (during immunity? or upon immunity? Also something with dash strike) Cooldown increased to 20 seconds. |
||
− | | On use of Scorching Kick, recover 10 Fighting Spirit. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconRB-6.PNG]] '''Charge Strike''' <br> |
||
− | [[File:KFMTalentTreeRB-6.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | [[File:KFMSkillIcon1-1.PNG|32px|left]] Allows Charge Strike to be used after a successful counter attack, Jeet Kune. |
||
− | |- |
||
− | | 2 |
||
− | | Knocks down target for 2 seconds. Increases the cooldown to 30 seconds. |
||
− | | Immunity during use of skill. Cooldown increased to 18 seconds. |
||
− | |- |
||
− | | 3 |
||
− | | Prevents the target from using recovery skills for 6 seconds. |
||
− | | Ignores debuffs during immunity. |
||
− | |- |
||
− | | 4 |
||
− | | style="text-align: center" | - |
||
− | | Cancels the restriction for rush attacks. ?? |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconF-2.PNG]] '''Wild Tiger Strike''' <br> |
||
− | [[File:KFMTalentTreeF-2.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Absorbs 2 Fighting Spirit instead of 3. |
||
− | |- |
||
− | | 2 |
||
− | | Can be re-used once during a critical attack regardless of conditions. |
||
− | | Becomes a single target use, cooldown increased to 36 seconds. Huge damage increase. |
||
− | |- |
||
− | | 3 |
||
− | | Imposes 1 stack of bleeding, damage every 2 seconds for 10 seconds. |
||
− | | Recover 2 chi every 2 seconds for 10 seconds on a critical attack. |
||
− | |- |
||
− | | 4 |
||
− | | Can be re-used twice during a critical attack regardless of conditions. |
||
− | | Increases damage dealt while target is down or dominated. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconF-3.PNG]] '''Shoryuken''' <br> |
||
− | [[File:KFMTalentTreeF-3.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Deals more damage if the target cannot be knocked up |
||
− | |- |
||
− | | 2 |
||
− | | Restores 3 Fighting Spirit |
||
− | | Launches all cc'd targets within 3 meters. |
||
− | | [[File:KFMSkillIconF-1.PNG|32px|left]] Can now be activiated off of Kaiten Kick. |
||
− | |- |
||
− | | 3 |
||
− | | Cooldown reduced to 12 seconds. |
||
− | | Recovers 2 Fighting Spirit on a critical attack. |
||
− | | [[File:KFMSkillIconRB-6.PNG|32px|left]] Can now be activate off of Charge Strike. |
||
− | |- |
||
− | | 4 |
||
− | | style="text-align: center" | - |
||
− | | style="text-align: center" | - |
||
− | | ?? |
||
− | |} |
||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconF-4.PNG]] '''Iron Stand''' <br> |
||
− | [[File:KFMTalentTreeF-4.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Absorbs 2 Fighting Spirit instead of 3. |
||
− | |- |
||
− | | 2 |
||
− | | Puts the enemy in a groggy state for 3 seconds instead of 2 upon casting. |
||
− | | [[File:KFMSkillIconF-9.PNG|32px|left]] Can use Blazing Kick after Iron Stand. Cooldown increased to 9 seconds. Does increased damage, and no longer knocks enemy back. |
||
− | | Removes groggy effect from skill. You recover 20% of the damage dealt as hp. |
||
− | |- |
||
− | | 3 |
||
− | | [[File:KFMSkillIconF-3.PNG|32px|left]] Can use Shoryuken for no cost after a critical attack with Iron Stand. |
||
− | | Recovers Fighting Spirit spent when Iron Stand critically hits. |
||
− | | Restore 3% of health over 6 seconds when hit. |
||
− | |- |
||
− | | 4 |
||
− | | Recovers Fighting Spirit spent when Iron Stand critically hits. |
||
− | | Resets cooldown when Iron Stand critically hits. |
||
− | | Restore 2% of health on a critical attack. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconTab-1.PNG]] '''Grapple''' <br> |
||
− | [[File:KFMTalentTreeTab-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="24%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="24%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="24%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | ! width="24%" | <span style="color:#33E5B5"> Tree 4 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="4" style="text-align: center;" | Cooldown reduced to 18 seconds. |
||
− | |- |
||
− | | 2 |
||
− | | Use up fighting spirit when attacked while in Dominate. |
||
− | | colspan="2" style="text-align: center;" | Increases aggro by 100% for 5 seconds. |
||
− | | Changes attack to a 4x recastable single target skill that does damage. Costs 2 Fighting Spirit per cast. 1 minute cooldown. |
||
− | |- |
||
− | | 3 |
||
− | | Reduces target movement speed by 40% for 12 seconds. |
||
− | | Aggro control for 4 seconds (surrounding area?) |
||
− | | Increase in Fighting Spirit after each attack in dominate state |
||
− | | Each attack consumes 1 Fighting Spirit now instead of 2. |
||
− | |- |
||
− | | 4 |
||
− | | Dominate lasts for 4 seconds. |
||
− | | Recover 5% hp when attacking in dominance |
||
− | | Dominate extends by 2 seconds when the target suffers 10 strike while being dominated? |
||
− | | Recovers chi while using this spell somehow (during crit?) |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconTab-3.PNG]] '''Sky Leap''' <br> |
||
− | [[File:KFMTalentTreeTab-3.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Increases movement speed by 35% for 5 seconds after use. |
||
− | |- |
||
− | | 2 |
||
− | | Restores 2 Fighting Spirit |
||
− | | Target launched into air if in a downed cc state. Cooldown increased to 18 seconds. |
||
− | |- |
||
− | | 3 |
||
− | | Recover hp by 100% of the damage dealt by the skill |
||
− | | Prevents the target from using recovery skills for 6 seconds. Decreases movement speed by 50% for 6 seconds when hit. |
||
− | |- |
||
− | | 4 |
||
− | | Immune to damage during use and for 1 second after. |
||
− | | [[File:KFMSkillIconRB-2.PNG|32px|left]] Can apply Overlord Dance regardless if its on cooldown. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconTab-5.PNG]] '''Deceiving Counter''' <br> |
||
− | [[File:KFMTalentTreeTab-5.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Restores 2 Fighting Spirit |
||
− | |- |
||
− | | 2 |
||
− | | colspan="3" style="text-align: center;" | Cancels most debuffs |
||
− | |- |
||
− | | 3 |
||
− | | Cancels most forms of dominate / chokes |
||
− | | Move back 11 meters. Cooldown reduced to 30 seconds. |
||
− | | Move back 2 meters. Cooldown reduced to 30 seconds. |
||
− | |- |
||
− | | 4 |
||
− | | After resisting, recover 5% hp. |
||
− | | Recover 1 Fighting Spirit for each target hit. |
||
− | | Prevents the targets from using rush skills for 6 seconds when hit. Decreases movement speed by 30% for 6 seconds when hit. |
||
− | |- |
||
− | | 5 |
||
− | | Immune for 1 second after use |
||
− | | Immune to some CC for 8 seconds after use. |
||
− | | [[File:KFMSkillIconF-3.PNG|32px|left]] After use can apply shoryuken for free. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIcon1-1.PNG]] '''Jeet Kune''' <br> |
||
− | [[File:KFMTalentTree1-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="24%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="24%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="24%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | ! width="24%" | <span style="color:#33E5B5"> Tree 4 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="4" style="text-align: center;" | Recover 3 Fighting Spirit on successful counter attack. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="4" style="text-align: center;" | Increase defense by 100% for 8 seconds with a successful counter attack. |
||
− | |- |
||
− | | 3 |
||
− | | Restore 2% health for 5 seconds with a successful counter attack. |
||
− | | Changes skill. Upon a successful counterattack deal increased damage. Increases crit chance by 10% for 1.5 seconds on hit. |
||
− | | Targets become groggy for 2 seconds upon a successful counter attack. Cooldown increased to 6 seconds. |
||
− | | Increases aggro with a successful counter attack. |
||
− | |- |
||
− | | 4 |
||
− | | Convert 50% of damage dealt to your health. |
||
− | | Skill cannot be interrupted. |
||
− | | [[File:KFMSkillIcon4-1.PNG|32px|left]] Reduces the cooldown of Falcon Punch on a successful counter attack. |
||
− | | Increases aggro gained by the next 5 attacks inflicted within 10 seconds after a successful counter attack. |
||
− | |- |
||
− | | 5 |
||
− | | Immune for 1 second after a successful counter attack. |
||
− | | Increases crit chance by 10% for 3 seconds. Crit damage is increased by 10%. |
||
− | | [[File:KFMSkillIconRB-5.PNG|32px|left]] Resets the cooldown of Upper Kick on a successful counter attack. |
||
− | | Immune for 1 second on a successful counter attack (damage). Immune for 2 seconds on a successful counter attack (stun and groggy). |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIcon2-1.PNG]] '''Crit Strike''' <br> |
||
− | [[File:KFMTalentTree2-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="24%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="24%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="24%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | ! width="24%" | <span style="color:#33E5B5"> Tree 4 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="4" style="text-align: center;" | Absorbs 2 Fighting Spirit instead of 3 |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | Increased damage. |
||
− | | colspan="2" style="text-align: center;" | Attacks all targets in front of you in a 2x3 meter line attack. |
||
− | |- |
||
− | | 3 |
||
− | | colspan="2" style="text-align: center;" | Recovers spent Fighting Spirit on a critical attack. |
||
− | | Inflicts extra damage after a critical attack. |
||
− | | Converts 5% of damage done to health. |
||
− | |- |
||
− | | 4 |
||
− | | [[File:KFMSkillIconF-1.PNG|32px|left]] Can cast Kaiten Kick twice on a crit attack. |
||
− | | Increases aggro. |
||
− | | style="text-align: center;" | - |
||
− | | style="text-align: center;" | - |
||
− | |- |
||
− | | 5 |
||
− | | Increases damage with repeated use |
||
− | | Can be used without Fighting Spirit after a successful counter attack. |
||
− | | Doesn't cost Fighting Spirit after a critical attack. |
||
− | | Increases health regeneration while using this skill. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIcon3-1.PNG]] '''Sweep Kick''' <br> |
||
− | [[File:KFMTalentTree3-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Absorbs 2 Fighting Spirit instead of 3. |
||
− | |- |
||
− | | 2 |
||
− | | Targets are knocked down for 3 seconds instead of 2. |
||
− | | [[File:KFMSkillIconF-9.PNG|32px|left]] Changes skill. Does damage per hit, after using 3 times you can use Blazing Kick. |
||
− | |- |
||
− | | 3 |
||
− | | Prevents the target from using dash skills for 6 seconds after being hit. Decreases movement speed by 25% for 6 seconds after being hit. |
||
− | | [[File:KFMSkillIconF-9.PNG|32px|left]] Can use Blazing Kick after this skill crits. |
||
− | |- |
||
− | | 4 |
||
− | | Can use twice in a row. Cooldown is now 36 seconds. |
||
− | | Increases damage with repeated use. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIcon4-1.PNG]] '''Falcon Punch''' <br> |
||
− | [[File:KFMTalentTree4-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Costs only 2 Fighting Spirit per use. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="3" style="text-align: center;" | Inflicts more damage when the target is in some forms of cc. |
||
− | |- |
||
− | | 3 |
||
− | | colspan="2" style="text-align: center;" | Attacks all targets in a 2x8 meter line attack. |
||
− | | Increased damage. Deals increased damage in more forms of cc. |
||
− | |- |
||
− | | 4 |
||
− | | Recovers Fighting Spirit on a critical attack. |
||
− | | Reduces damage. Weakens the target for 2 seconds. Used without a charge up time. Cooldown is reduced to 30 seconds. Skill can no longer be repeated. |
||
− | | [[File:KFMSkillIconRB-6.PNG|32px|left]] Can instantly cast twice after Charge Strike crits. |
||
− | |- |
||
− | | 5 |
||
− | | Inflicts even more damage when a target is cc'd. |
||
− | | Recovers 3 Fighting Spirit on a critical attack. |
||
− | | [[File:KFMSkillIcon2-1.PNG|32px|left]] Can instantly be used twice after Crit Strike crits. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconZ-1.PNG]] '''Roundhouse''' <br> |
||
− | [[File:KFMTalentTreeZ-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Converts 10% of damage dealt to health. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | Recovers 10% of HP. |
||
− | |- |
||
− | | 3 |
||
− | | Knocks targets hit down for 1 second. Prevents targets from using dash skills for 8 seconds when hit. Decreases movement speed by 30% for 8 seconds when hit. |
||
− | | Targets are cc'd for 1 second. |
||
− | |- |
||
− | | 4 |
||
− | | Immune during use. Recovers two Fighting Spirit when immune. |
||
− | | Targets are cc'd for 2 seconds. |
||
− | |- |
||
− | | 5 |
||
− | | Ignores Defense. |
||
− | | Pulls all targets within 8 meters to you. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconX-1.PNG]] '''(Palm Strike)''' <br> |
||
− | [[File:KFMTalentTreeX-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Restores 3 Fighting Spirit (no longer absorbs 2). Cooldown increased to 9 seconds. |
||
− | |- |
||
− | | 2 |
||
− | | A critical attack recovers an additional 6 Fighting Spirit over 9 seconds. |
||
− | | Changes Skill (Cold Pulse?) Cooldown increased to 36 seconds. Increases aggro by to all targets within 30 meters. Puts cold CC on close targets for 3 seconds. An ice flower icon forms over the head for 3 seconds, and if hit during this time you turn into an ice statue. (Can't move, but immune for 3 seconds). |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconC-1.PNG]] '''Fist Dance''' <br> |
||
− | [[File:KFMTalentTreeC-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="32%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="32%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="32%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="3" style="text-align: center;" | Costs only 2 Fighting Spirit to use. |
||
− | |- |
||
− | | 2 |
||
− | | Increases Damage |
||
− | | colspan="2" style="text-align: center;" | Converts 25% of damage to health. Cooldown increased to 45 seconds. |
||
− | |- |
||
− | | 3 |
||
− | | Decreases cooldown during a critical attack. |
||
− | | Immune during use. |
||
− | | Target groggy for 2 seconds. No longer converts to hp. |
||
− | |- |
||
− | | 4 |
||
− | | Launches target into air. Cooldown increased to 45 seconds. |
||
− | | Converts 50% of damage to health. |
||
− | | Target is thrown in air when already cc'd. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconV-1.PNG]] '''Avalanche''' <br> |
||
− | [[File:KFMTalentTreeV-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="24%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="24%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | ! width="24%" | <span style="color:#33B5E5"> Tree 3 </span> |
||
− | ! width="24%" | <span style="color:#33E5B5"> Tree 4 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="4" style="text-align: center;" | Target stunned for 3 seconds. |
||
− | |- |
||
− | | 2 |
||
− | | style="text-align: center;" | - |
||
− | | colspan="3" style="text-align: center;" | Inclicts area of effect increased damage. Increased damage on targets downed or dominated. Creates a damage over time area of effect damage for 10 seconds. Takes 1 second to cast. No longer stuns. |
||
− | |- |
||
− | | 3 |
||
− | | Reduces target's movespeed by 40% for 8 seconds |
||
− | | colspan="3" style="text-align: center;" | [[File:KFMSkillIconRB-5.PNG|32px|left]] Can be instantly used without Fighting Spirit right after using Upper Kick. |
||
− | |- |
||
− | | 4 |
||
− | | Target launched into air when currently groggy. |
||
− | | Pulls all targets within 8 meters. |
||
− | | Increased threat in the area of periodic damage. |
||
− | | Creates a zone that restores 20% of your health over 10 seconds. |
||
− | |- |
||
− | | 5 |
||
− | | Increases attack range and adds vibration. |
||
− | | Resets cooldown when the periodic damage completes damage on a target. |
||
− | | [[File:KFMSkillIconQ-1.PNG|32px|left]][[File:KFMSkillIconE-1.PNG|32px|left]] Reduces the cooldown of Ghost Steps and (Sidestep Right) by 1 second on a critical hit. |
||
− | | Displays state of cc of all friendly targets within 30 meters. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconQ-1.PNG]] '''Ghost Steps''' <br> |
||
− | [[File:KFMTalentTreeQ-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Recover 5 Fighting Spirit when a skill is dodged during use. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | Recover 2% HP over 2 seconds when a skill is dodged during use. |
||
− | |- |
||
− | | 3 |
||
− | | Immunity for 1 second after use. Increases speed by 35% for 5 seconds after use. |
||
− | | [[File:KFMSkillIconRB-4.PNG|32px|left]] Can use Scorching Kick after using Ghost Steps. |
||
− | |- |
||
− | | 4 |
||
− | | Increases attack by 10% for some time after use to dodge a skill. |
||
− | | [[File:KFMSkillIconRB-4.PNG|32px|left]] Restores 10 chi when using Scorching Kick after Ghost Steps. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconE-1.PNG]] '''(Sidestep Right)''' <br> |
||
− | [[File:KFMTalentTreeE-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="800" |
||
− | |- |
||
− | ! |
||
− | ! width="48%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | ! width="48%" | <span style="color:#FF4444"> Tree 2 </span> |
||
− | |- |
||
− | | 1 |
||
− | | colspan="2" style="text-align: center;" | Recover 5 Fighting Spirit when a skill is dodged during use. |
||
− | |- |
||
− | | 2 |
||
− | | colspan="2" style="text-align: center;" | Recover 2% HP over 2 seconds when a skill is dodged during use. |
||
− | |- |
||
− | | 3 |
||
− | | Immunity for 1 second after use. Increases speed by 35% for 5 seconds after use. |
||
− | | [[File:KFMSkillIconRB-4.PNG|32px|left]] Can use Scorching Kick after using (Sidestep Right). |
||
− | |- |
||
− | | 4 |
||
− | | [[File:KFMSkillIconRB-1.PNG|32px|left]] Resets cooldown of Dash Strike upon dodging a skill during use. |
||
− | | [[File:KFMSkillIconRB-4.PNG|32px|left]] Restores 10 chi when using Scorching Kick after Ghost Steps. |
||
− | |} |
||
− | |||
− | <br><br> |
||
− | |||
− | [[File:KFMSkillIconS-1.PNG]] '''Back Dash''' <br> |
||
− | [[File:KFMTalentTreeS-1.PNG]] |
||
− | |||
− | {| class="wikitable" width="400" |
||
− | |- |
||
− | ! |
||
− | ! width="100%" | <span style="color:#FFBB33"> Tree 1 </span> |
||
− | |- |
||
− | | 1 |
||
− | | Increases movement speed by 50% for 6 seconds after use. Cooldown increased to 12 seconds. |
||
− | |- |
||
− | | 2 |
||
− | | Places an icy CC on the ground for 2x3 meters of the move back distance. Targets in this field will be slowed. |
||
− | |- |
||
− | | 3 |
||
− | | [[File:KFMSkillIconC-1.PNG|32px|left]] Cooldown increased to 24 seconds. Resets the cooldown of Fist Dance when this skill is used to dodge an attack. |
||
− | |} |
||
− | |||
− | == Skills Talent Tree 3.0 == |
||
− | At level 55 HM 7, a quest becomes available which overhauls the skill trees into new "Awakened" specs. Each spec grants unique skills which can be further customized using the Talent tree. Previous Hongmoon Tomes can be converted into skill points for increased damage. |
||
− | |||
− | At level 60, {{Skill|KFM|Searing Palm|Y}} is enhaced with the {{Skill|KFM|Unleashed|Y}} passive. |
||
− | |||
− | === Common Skills === |
||
− | {| class="wikitable" |
||
− | |+ |
||
− | |- |
||
− | ! |
||
− | ! Name |
||
− | ! Focus |
||
− | ! Range |
||
− | ! Area |
||
− | ! Cast Time |
||
− | ! Cooldown |
||
− | ! Requirements |
||
− | ! Description |
||
− | |- |
||
− | | '''Passive''' |
||
− | |- |
||
− | | [[File:kfm_skill_unleashed.png]] |
||
− | | [[Unleashed]] |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Triggers {{Skill|KFM|Unleashed|Y}} effect for 12 sec. when using {{Skill|KFM|Searing Palm|Y}}. [[Boss Attack Power]] +100, [[Critical Damage]] +10% during {{Skill|KFM|Unleashed|Y}} effect. Triggers all {{Skill|KFM|Continuum|Y}} benefits during {{Skill|KFM|Unleashed|Y}} effect. Unable to trigger {{Skill|KFM|Continuum|Y}} during {{Skill|KFM|Unleashed|Y}} effect. |
||
− | |- |
||
− | | '''LMB''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-4-1.png]] |
||
− | | Tiger's Pounce |
||
− | | +1 |
||
− | | 5 - 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | After Backstep |
||
− | | Knocks down for 2 sec. Inflicts [1x AP] damage. Approaches enemy. Pierces Parry. Ignores Block Approach Skill effect. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-5.png]] |
||
− | | Swooping Crane |
||
− | | +1 |
||
− | | 6 - 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | While Windwalking |
||
− | | Knocks down for 2 sec. Inflicts [1x AP] damage. Approaches enemy. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-4.png]] |
||
− | | War Cry |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | During Counter |
||
− | | +250% Threat for 3 min. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-1-6.png]] |
||
− | | Ground Pound |
||
− | | +1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | On Grappled target |
||
− | | Inflicts [2.5x AP] damage. Can be used 3 times consecutively. |
||
− | |- |
||
− | | '''F''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-6-0.png]] |
||
− | | Open Palm |
||
− | | |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | 9 seconds |
||
− | | On Counter |
||
− | | Inflicts [9x AP] damage. Knockback for 5m and Dazes for 3 sec. Pierces Parry. |
||
− | |- |
||
− | | [[File:Skill icon swordmaster 2 7.png]] |
||
− | | Retreat |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 12 seconds |
||
− | | During a Daze, Knocked Down, or Unconscious state |
||
− | | Escapes from daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects. |
||
− | |- |
||
− | | '''Tab''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-6-5.png]] |
||
− | | Meteor Slam |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | On Airborne target |
||
− | | Grapples for 3 sec. Inflicts [5.5x AP] damage. Grounds an Airborne enemy. Increases Evasion by 100%. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-1-1.png]] |
||
− | | Clobber |
||
− | | -3 |
||
− | | 4m |
||
− | | 3m |
||
− | | Instant |
||
− | | Instant |
||
− | | On Grappled target |
||
− | | Knocks Down for 2 sec. on enemy within range. Inflicts [4x AP] damage. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-1-2.png]] |
||
− | | Second Wind |
||
− | | +5 |
||
− | | Centered on Caster |
||
− | | 3m |
||
− | | Instant |
||
− | | 36 seconds |
||
− | | During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state |
||
− | | Inflicts [1x AP] damage. Escapes from Stun, Daze, Knock Down, Unconscious, Grab, Phantom Grip, Grapple, or Frost Prison. Enemy becomes Dazed for 2 sec. when used while Stunned Dazed, Knocked Down, or Unsconscious enemy. Resist damage and status effects while using and for 0.5 sec. after using. +5% HP Recovery. Pierces Defense and Parry skills. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-4-1.png]] |
||
− | | Flying Slam |
||
− | | -1 |
||
− | | 9 - 16m |
||
− | | 8m |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | None |
||
− | | Inflicts [1.5x AP] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using. |
||
− | |- |
||
− | | '''1''' |
||
− | |- |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-3-1.png]] |
||
− | | Headbutt |
||
− | | |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 sec. |
||
− | | On Grappled Target |
||
− | | Inflicts [5.5x AP] damage. +5% HP Recovery. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-0.png]] |
||
− | | Counter |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 1.3 seconds |
||
− | | None |
||
− | | Frontal Counter for 1 sec. Absorbs 50% of Damage as HP. On Skill: Inflicts [1.5x AP] damage; +3 Focus Recovery; Increases Defense by 100% for 8 sec; Resists damage and status effects for 1 sec. |
||
− | |- |
||
− | | [[File:Skill Icon SoulFighter 0-7-4.png]] |
||
− | | Tornado |
||
− | | |
||
− | | Centered on Caster |
||
− | | 3m |
||
− | | Instant |
||
− | | 12 seconds |
||
− | | During a Knocked Down state |
||
− | | Escapes from Knockdown. Knockback for 2m. Inflicts [1x AP] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill. |
||
− | |- |
||
− | | [[File:Skill icon swordmaster 2 8.png]] |
||
− | | Body Kick |
||
− | | |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 1 second |
||
− | | During a Grabbed or Phantom Gripped state |
||
− | | Inflicts [2x AP] damage. |
||
− | |- |
||
− | | '''2''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-6.png]] |
||
− | | Pummel |
||
− | | |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On Grappled target |
||
− | | Inflicts [13.5x AP] damage. |
||
− | |- |
||
− | | [[File:Skill Icon SoulFighter 0-0-6.png]] |
||
− | | Slip Kick |
||
− | | |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 9 seconds |
||
− | | During a Grappled, Grabbed, or Phantom Gripped state |
||
− | | Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6x AP] damage. Resists damage and status effects up to 1 time over 1 sec. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-7.png]] |
||
− | | Somersault Kick |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 12 seconds |
||
− | | During a Knocked Down state |
||
− | | Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5x AP] damage]; Resist Knockdown, Daze, Stun, and Knockback for 1 sec. |
||
− | |- |
||
− | | '''3''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-4-0.png]] |
||
− | | Leg Sweep |
||
− | | -2 |
||
− | | Centered on Caster |
||
− | | 5m frontal |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | None |
||
− | | Knocks Down for 3 sec. Inflicts [1x AP] damage. Pierces Parry. -25% Movement Speed for 6 sec. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-4-6.png]] |
||
− | | Chokehold |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 45 seconds |
||
− | | On Grappled target |
||
− | | Renders target Unconscious for 30 sec. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-2-1.png]] |
||
− | | Emit Frost |
||
− | | +3 |
||
− | | Centered on Caster |
||
− | | 5m |
||
− | | Instant |
||
− | | 1 min. 30 sec. |
||
− | | None |
||
− | | Escapes from Control. Frost Prison for 3 sec. Removes Block Approach skill effect. Escapes from Freeze. Freezes enemies within a 5m radius. Unable to reset cooldown. |
||
− | |- |
||
− | | '''4''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-1.png]] |
||
− | | Armbar |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On Grappled target |
||
− | | Inflicts [5x AP] damage. Blocks Defensive skills for 10 sec. |
||
− | |- |
||
− | | '''Z''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-4.png]] |
||
− | | Rising Dragon |
||
− | | |
||
− | | Centered on Caster |
||
− | | 8m |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | None |
||
− | | Stuns for 2 sec. Inflicts [1x AP] damage. Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills. |
||
− | |- |
||
− | | '''X''' |
||
− | |- |
||
− | | [[File:Buff debuff icon 01 38.png]] |
||
− | | [[Searing Palm]] |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | On Avenging Fist hit / Upon Resist with Shadow Dance or Footwork |
||
− | | Inflicts enemy with [[Searing Palm#Debuff|Searing Palm]] for 12 sec. Inflicts [10x AP] damage. Pierces Defense and Parry skills. -10% Movement Speed for enemies affected by [[Searing Palm#Debuff|Searing Palm]]. Gain {{Skill|KFM|Driven|Searing Palm#Driven}} effect for 3 sec. when attacking an enemy affected by [[Searing Palm#Debuff|Searing Palm]]: +2.5% Critical Damage (max 10 stacks). Triggers {{Skill|KFM|Continuum|Y}} effect for 12 sec.: Recovers 1 Focus per sec.; Damage Reduction +20%. |
||
− | |- |
||
− | | '''C''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-6.png]] |
||
− | | Flurry |
||
− | | |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 24 seconds |
||
− | | None |
||
− | | Inflicts [18x AP] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of {{Skill|KFM|Searing Palm|Y}} by 8 sec. (max 1 time). |
||
− | |- |
||
− | | '''S''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-1-0.png]] |
||
− | | Backstep |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 8 seconds |
||
− | | None |
||
− | | Moves backward for 8m. Resists damage and status effects for 1.5 sec. +50% Movement Speed for 4 sec. On Resist, decreases cooldown of {{Skill|KFM|Searing Palm|Y}} by 5 sec. |
||
− | |- |
||
− | | '''G''' |
||
− | |- |
||
− | | [[File:kfm_skill_eight_talons.png]] |
||
− | | Eight Talons |
||
− | | |
||
− | | 16m |
||
− | | 5m |
||
− | | 0.3s |
||
− | | Instant |
||
− | | Max Hongmoon Focus |
||
− | | Inflicts [220x AP] damage over 5 hits. Approaches enemy. Pierces Defense and Parry skills. Resists damage and status effects up to 3 times. |
||
− | |- |
||
− | | '''B''' |
||
− | |- |
||
− | | [[File:kfm_skill_aftershock.png]] |
||
− | | Aftershock |
||
− | | |
||
− | | 9 - 16m |
||
− | | 8m |
||
− | | Instant |
||
− | | Instant |
||
− | | Max Hongmoon Focus |
||
− | | Launches target into air. Inflicts [10x AP] damage over 5 hits. Pierces Defense and Parry skills. +35% Movement Speed for 5 sec after using. -50% Movement Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit. |
||
− | |- |
||
− | |} |
||
− | |||
− | === Dragon Fist === |
||
− | |||
− | {| class="wikitable" |
||
− | |+ |
||
− | |- |
||
− | ! |
||
− | ! Name |
||
− | ! Focus |
||
− | ! Range |
||
− | ! Area |
||
− | ! Cast Time |
||
− | ! Cooldown |
||
− | ! Requirements |
||
− | ! Description |
||
− | |- |
||
− | | '''Passive''' |
||
− | |- |
||
− | | [[File:kfm_skill_crimson_dragon.png]] |
||
− | | Crimson Dragon |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | During Volcano: Able to use Burning Fist. During Raging Volcano: Able to use Burning Fist; Evasion Rate +100%; Evasion +5,000 (removed after 3 Evasions); Movement Speed +30%. On Resist: Triggers 35% Damage Reduction for 5 sec.; Triggers Volcano effect for 5 sec.; Resets Flurry's cooldown. |
||
− | |- |
||
− | | '''LMB''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-7-5.png]] |
||
− | | Quick Kick |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 1 sec. |
||
− | | None |
||
− | | Inflicts [5.2x AP] damage. On hit: Decreases Cooldown of Searing Palm by 7 sec.; +3 Focus Recovery for 3 sec. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-3-4.png]] |
||
− | | Hellfire Kick |
||
− | | +6 |
||
− | | Centered on Caster |
||
− | | 2 x 8m |
||
− | | Instant |
||
− | | 15 seconds |
||
− | | After hit with Dragon Claw or Burning Fist |
||
− | | Inflicts [9x AP] damage. On hit: Readies Searing Palm; Decreases Cooldown of Searing Palm by 9 sec. |
||
− | |- |
||
− | | '''RMB''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-7.png]] |
||
− | | Guiding Fist |
||
− | | +2 |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | None |
||
− | | Approaches enemy. Inflicts [0.4x AP] damage. Stacks 1 Bleed ([1x AP] damage over 10 sec.) |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-2-5.png]] |
||
− | | Avenging Fist |
||
− | | +2 |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | During Counter / On Counter |
||
− | | Resist damage and status effects for 1 sec. Inflicts [6x AP] damage. Approaches enemy. Readies Searing Palm on hit. Decreases Cooldown of Searing Palm by 5 sec. on hit. Removes Block Approach skill effect. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-5-5.png]] |
||
− | | Firestorm Kick |
||
− | | +5 |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | 15 seconds |
||
− | | When using Footwork or Shadow Dance / Upon Resist by Flurry |
||
− | | Stuns for 2 sec. Inflicts [10x AP] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-1-2.png]] |
||
− | | Rising Kick |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On an Airborne target |
||
− | | Makes Airborne again. Inflicts [5.5x AP] damage. Increases Evasion by 100%. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-3-0.png]] |
||
− | | Sky Kick |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | Stunned or Dazed enemy |
||
− | | Launches target Airborne on Stunned or Dazed enemy. Inflicts [3.5x AP] damage. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-2-2.png]] |
||
− | | Falling Star |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On an Airborne target |
||
− | | Grounds an Airborne enemy. Inflicts [6.5x AP] damage. Increases Evasion by 100%. |
||
− | |- |
||
− | | '''F''' |
||
− | |- |
||
− | | [[File:kfm_skill_smolder.png]] |
||
− | | Smolder |
||
− | | +4 |
||
− | | Centered on Caster |
||
− | | 2 x 5m |
||
− | | Instant |
||
− | | 15 seconds |
||
− | | After hit with Dragon Claw or Burning Fist |
||
− | | Inflicts [10x AP] damage. Pierces Defense and Parry skills. On hit, decreases Cooldown of: Searing Palm by 7 sec.; Comet Strike by 5 sec. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-5.png]] |
||
− | | Smite |
||
− | | +3 |
||
− | | 9m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | After Backstep or Retreat / On Resisting with Shadow Dance or Footwork |
||
− | | Launches target into air. Inflicts [3x AP] damage. |
||
− | |- |
||
− | | '''2''' |
||
− | |- |
||
− | | [[File:kfm_skill_dragon_claw.png]] |
||
− | | Dragon Claw |
||
− | | -3 |
||
− | | 4m |
||
− | | 3m |
||
− | | Instant |
||
− | | Instant |
||
− | | None |
||
− | | Inflicts [6.5x AP] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; Decreases Cooldown of Smolder by 1 sec.; Readies Hellfire Kick. |
||
− | |- |
||
− | | [[File:kfm_skill_awk_dragon_claw.png]] |
||
− | | Awakened Dragon Claw |
||
− | | -1 |
||
− | | 4m |
||
− | | 3m |
||
− | | Instant |
||
− | | Instant |
||
− | | During Soulburn or Soul Flare |
||
− | | Inflicts [9.5x AP] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; Decreases Cooldown of Smolder by 2 sec.; Readies Hellfire Kick. |
||
− | |- |
||
− | | [[File:kfm_skill_burning_fist.png]] |
||
− | | Burning Fist |
||
− | | -2 |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | Instant |
||
− | | When using Searing Dragon |
||
− | | Inflicts [8.2x AP] damage. Inflicts additional [1.8x AP] damage Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; Decreases Cooldown of Smolder by 1.5 sec.; Readies Hellfire Kick. |
||
− | |- |
||
− | | [[File:kfm_skill_shadow_fist.png]] |
||
− | | Shadow Fist |
||
− | | -2 |
||
− | | 4m |
||
− | | 3m |
||
− | | Instant |
||
− | | Instant |
||
− | | On using Dragon Fire |
||
− | | Inflicts [6x AP] damage. Inflicts additional [2x AP] damage to Stunned Dazed, or Knocked Down enemy. Pierces Defense and Parry skills. Absorbs 5% of damage as HP. On hit: Readies Smolder; Decreases Cooldown of Smolder by 1 sec.; Readies Hellfire Kick. |
||
− | |- |
||
− | | [[File:kfm_skill_awk_burning_fist.png]] |
||
− | | Awakened Burning Fist |
||
− | | -1 |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | Instant |
||
− | | During Soulburn or Soul Flare |
||
− | | Inflicts [11.2x AP] damage. Inflicts additional [2.8x AP] damage Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; Decreases Cooldown of Smolder by 3 sec.; Readies Hellfire Kick. |
||
− | |- |
||
− | | '''4''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-4-2.png]] |
||
− | | Comet Strike |
||
− | | -2 |
||
− | | Centered on Caster |
||
− | | 2 x 8m |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | None |
||
− | | Inflicts [11x AP] damage. Inflicts additional [6x AP] damage to enemies affected by Searing Palm. +15% Critical Damage for 10 sec. On hit: Readies Searing Palm; Decreases Cooldown of Tremor by 5 sec. |
||
− | |- |
||
− | | '''X''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-7-2.png]] |
||
− | | Leading Palm |
||
− | | +6 |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | 12 seconds |
||
− | | None |
||
− | | Inflicts [11x AP] damage. Readies Searing Palm on hit. |
||
− | |- |
||
− | | [[File:Buff debuff icon 01 38.png]] |
||
− | | Searing Palm |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | On Leading Palm or Searing Dragon use / On Avenging Fist or Hellfire Kick hit / Upon Resist with Shadow Dance or Footwork |
||
− | | Inflicts enemy with Searing Palm for 12 sec. Inflicts [10x AP] damage. Pierces Defense and Parry skills. -10% Movement Speed for enemies affected by Searing Palm. Gain Driven effect for 3 sec. when attacking an enemy affected by Searing Palm: +2.5% Critical Damage (max 10 stacks). Triggers Continuum effect for 12 sec.: Recovers 1 Focus per sec.; Damage Reduction +20%. |
||
− | |- |
||
− | | '''C''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-6.png]] |
||
− | | Flurry |
||
− | | |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 24 seconds |
||
− | | None |
||
− | | Inflicts [18x AP] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases Cooldown of: Searing Palm by 8 sec. (max 1 time); Tremor by 6 sec. (max 1 time). |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-3.png]] |
||
− | | Tremor |
||
− | | |
||
− | | 1m |
||
− | | 5m |
||
− | | Instant |
||
− | | 45 seconds |
||
− | | None |
||
− | | Inflicts [25x AP] damage over 10 sec. to each enemy within range. Recovers 2 Focus for each enemy hit. Triggers: Volcano effect for 3sec; Raging Volcano effect for 6 sec. Pierces Defense and Parry skills. |
||
− | |- |
||
− | | '''Q''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-2.png]] |
||
− | | Shadow Dance |
||
− | | |
||
− | | 3m |
||
− | | Centered on Caster |
||
− | | 0.2 seconds |
||
− | | 15 seconds |
||
− | | None |
||
− | | Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. |
||
− | |- |
||
− | | '''E''' |
||
− | |- |
||
− | | [[File:Buff debuff icon 00 29.png]] |
||
− | | Footwork |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | 0.2 seconds |
||
− | | 15 seconds |
||
− | | None |
||
− | | Dashes to the right. Moves forward 5m when there is no target. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. |
||
− | |- |
||
− | | '''S''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-1-0.png]] |
||
− | | Backstep |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 8 seconds |
||
− | | None |
||
− | | Moves backward for 8m. Resists damage and status effects for 1.5 sec. +50% Movement Speed for 4 sec. On Resist: Triggers Volcano and Raging Volcano effects for 3 sec.; Decreases Cooldown of Searing Palm by 5 sec. |
||
− | |- |
||
− | |} |
||
− | |||
− | ====TALENTS==== |
||
− | {| class="wikitable" |
||
− | |+ |
||
− | |- |
||
− | ! |
||
− | ! Name |
||
− | ! Focus |
||
− | ! Range |
||
− | ! Area |
||
− | ! Cast Time |
||
− | ! Cooldown |
||
− | ! Requirements |
||
− | ! Description |
||
− | |- |
||
− | | [[File:kfm_skill_fighting_spirit.png]] |
||
− | | Fighting Spirit |
||
− | | |
||
− | | Centered on Caster |
||
− | | 50m |
||
− | | Instant |
||
− | | 1 min. 30 sec. |
||
− | | None |
||
− | | Triggers Amplification effect for 10 sec. on all party members within range. Unable to reset cooldown. During Amplification effect: Critical Rate +40%; Critical Damage +50%; Drains 70% Additional Damage. Dragon Claw and Burning Fist deal [2x AP] for 10 sec. Fully recovers focus. |
||
− | |- |
||
− | |} |
||
− | |||
− | === Flying Kick === |
||
− | Gain Iron Shoulder, Roundhouse, and Azure Dragon. Generally focuses on using Wind Shear and Airborne statuses to Resist damage, reset cooldowns, and control enemies. |
||
− | |||
− | {| class="wikitable" |
||
− | |+ |
||
− | |- |
||
− | ! |
||
− | ! Name |
||
− | ! Focus |
||
− | ! Range |
||
− | ! Area |
||
− | ! Cast Time |
||
− | ! Cooldown |
||
− | ! Requirements |
||
− | ! Description |
||
− | |- |
||
− | | '''Passive''' |
||
− | |- |
||
− | | [[File:kfm_skill_azure_dragon.png]] |
||
− | | Azure Dragon |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | |
||
− | | Able to use an additional Iron Shoulder, Roundhouse combo during Wind Shear effect. Evasion +100%, Evasion stat +5,000, Movement Speed +30% during Wind Shear effect. +25% Movement Speed for 6 sec. on Resist. Triggers Wind Shear effect for 3 sec. on Resist. Resets Flying Slam's cooldown on Resist. |
||
− | |- |
||
− | |- |
||
− | | '''LMB''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-1.png]] |
||
− | | Straight Jab |
||
− | | +1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | None |
||
− | | Inflicts [1.3x AP] damage. Recovers 1 additional Focus on Critical Hit |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-1-0.png]] |
||
− | | Iron Shoulder |
||
− | | +4 |
||
− | | Centered on Caster |
||
− | | 2 x 5m |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | During Wind Shear |
||
− | | Inflicts [7.8x AP] damage. Resets cooldown of Cyclone Kick. Pierces Defense and Parry skills. |
||
− | |- |
||
− | | '''RMB''' |
||
− | |- |
||
− | | [[File:kfm_skill_roundhouse.png]] |
||
− | | Roundhouse |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | None |
||
− | | Inflicts [5.2x AP] damage. Absorbs 5% of damage as HP. Readies Cyclone Kick on use. |
||
− | |- |
||
− | | [[File:kfm_skill_awk_roundhouse.png]] |
||
− | | Awakened Roundhouse |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | None |
||
− | | Inflicts [7.3x AP] damage. Absorbs 5% of damage as HP. Readies Cyclone Kick on use. |
||
− | |- |
||
− | | '''F''' |
||
− | |- |
||
− | | [[File:kfm_skill_cyclone_kick.png]] |
||
− | | Cyclone Kick |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 1.1 seconds |
||
− | | After using Roundhouse |
||
− | | Inflicts [8x AP] damage. Inflicts additional [2.5x AP] damage Searing Palm on enemy. Absorbs 3% of damage as HP. Decreases Cooldown of Searing Palm by 5 sec. on skill. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-5.png]] |
||
− | | Smite |
||
− | | 3 |
||
− | | 9m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | After Backstep or Retreat / On Resisting with Shadow Dance or Footwork |
||
− | | Launches target into air. Inflicts [3x AP] damage. Stacks 1 Wind Shear Wound on hit. |
||
− | |- |
||
− | | [[File:kfm_skill_awk_cyclone_kick.png]] |
||
− | | Awakened Cyclone Kick |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 1.1 seconds |
||
− | | After using Roundhouse during Soulburn/Soul Flare |
||
− | | Inflicts [11.65x AP] damage. Inflicts [3.75x AP] damage Searing Palm on enemy. Absorbs 3% of damage as HP. Decreases Cooldown of Searing Palm by 5 sec. on skill. |
||
− | |- |
||
− | | '''2''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-5-7.png]] |
||
− | | Guiding Fist |
||
− | | +2 |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 6 seconds |
||
− | | None |
||
− | | Approaches enemy. Inflicts [0.4x AP] damage. Stacks 1 Bleed ([1x AP] damage over 10 sec.) |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-2-5.png]] |
||
− | | Avenging Fist |
||
− | | +2 |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | During Counter / On Counter |
||
− | | Resist damage and status effects for 1 sec. Inflicts [6x AP] damage. Approaches enemy. Readies Searing Palm on hit. Decreases Cooldown of Searing Palm by 5 sec. on hit. Removes Block Approach skill effect. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-1.png]] |
||
− | | Triple Kick |
||
− | | +5 |
||
− | | Centered on Caster |
||
− | | 2 x 4m |
||
− | | Instant |
||
− | | 15 seconds |
||
− | | When using Footwork or Shadow Dance / Upon Resist by Flurry |
||
− | | Stuns for 2 sec. Inflicts [10x AP] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-1-2.png]] |
||
− | | Rising Kick |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On an Airborne target |
||
− | | Makes Airborne again. Inflicts [5.5x AP] damage. Increases Evasion by 100%. Stacks 1 Wind Shear Wound on hit. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-3-0.png]] |
||
− | | Sky Kick |
||
− | | -2 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 18 seconds |
||
− | | Stunned or Dazed enemy |
||
− | | Launches target Airborne on Stunned or Dazed enemy. Inflicts [3.5x AP] damage. Stacks 1 Wind Shear Wound on hit. |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-2-2.png]] |
||
− | | Falling Star |
||
− | | -1 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | Instant |
||
− | | On an Airborne target |
||
− | | Grounds an Airborne enemy. Inflicts [6.5x AP] damage. Increases Evasion by 100%. If used on a target with 4 Wind Shear Wound stacks: Removes Wind Shear Wound; Stuns for 3 sec. |
||
− | |- |
||
− | | '''4''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-4-2.png]] |
||
− | | Comet Strike |
||
− | | -2 |
||
− | | Centered on Caster |
||
− | | 2 x 8m |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | None |
||
− | | Inflicts [12x AP] damage. +15% Critical Damage for 10 sec. Readies Searing Palm on hit. Decreases Cooldown of Wind Gyre by 5 sec. on hit. |
||
− | |- |
||
− | | '''X''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-2-4.png]] |
||
− | | Pivot Kick |
||
− | | |
||
− | | Centered on Caster |
||
− | | 2 x 8m |
||
− | | Instant |
||
− | | 12 seconds |
||
− | | None |
||
− | | Inflicts [9.5x AP] damage. Readies Searing Palm on hit. Decreases Cooldown of Searing Palm by 8 sec. on hit. |
||
− | |- |
||
− | | [[File:Buff debuff icon 01 38.png]] |
||
− | | Searing Palm |
||
− | | +5 |
||
− | | 3m |
||
− | | Target |
||
− | | Instant |
||
− | | 30 seconds |
||
− | | On Pivot Kick use / On Avenging Fist hit / Upon Resist with Shadow Dance, Footwork, Flurry, or Backstep |
||
− | | Inflicts enemy with Searing Palm for 12 sec. Inflicts [10x AP] damage. Pierces Defense and Parry skills. -10% Movement Speed for enemies affected by Searing Palm. Gain Driven effect for 3 sec. when attacking an enemy affected by Searing Palm: +2.5% Critical Damage (max 10 stacks). Triggers Continuum effect for 12 sec.: Recovers 1 Focus per sec.; Damage Reduction +20%. |
||
− | |- |
||
− | | '''C''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-0-6.png]] |
||
− | | Flurry |
||
− | | |
||
− | | 16m |
||
− | | Target |
||
− | | Instant |
||
− | | 24 seconds |
||
− | | None |
||
− | | Inflicts [18x AP] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases Cooldown of: Searing Palm by 8 sec. (max 1 time); Wind Gyre by 6 sec. (max 1 time). |
||
− | |- |
||
− | | [[File:kfm_skill_wind_gyre.png]] |
||
− | | Wind Gyre |
||
− | | |
||
− | | 1m |
||
− | | 5m |
||
− | | Instant |
||
− | | 45 seconds |
||
− | | None |
||
− | | Inflicts [25x AP] damage over 10 sec. to each enemy within range. Recovers 2 Focus for each enemy hit. Triggers Wind Shear effect for 3 sec. Pierces Defense and Parry skills. |
||
− | |- |
||
− | | '''Q''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 0-7-2.png]] |
||
− | | Shadow Dance |
||
− | | |
||
− | | 3m |
||
− | | Target |
||
− | | 0.2 seconds |
||
− | | 15 seconds |
||
− | | None |
||
− | | Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Wind Shear effect for 2 sec. |
||
− | |- |
||
− | | '''E''' |
||
− | |- |
||
− | | [[File:Buff debuff icon 00 29.png]] |
||
− | | Footwork |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | 0.2 seconds |
||
− | | 15 seconds |
||
− | | None |
||
− | | Dashes to the right. Moves forward 5m when there is no target. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Wind Shear effect for 2 sec. |
||
− | |- |
||
− | | '''S''' |
||
− | |- |
||
− | | [[File:Skill icon kung fu master 1-1-0.png]] |
||
− | | Backstep |
||
− | | |
||
− | | Centered on Caster |
||
− | | Target |
||
− | | Instant |
||
− | | 8 seconds |
||
− | | None |
||
− | | Moves backward for 8m. Resists damage and status effects for 1.5 sec. +50% Movement Speed for 4 sec. On Resist: Triggers Wind Shear effect for 2 sec.; Decreases Cooldown of Searing Palm by 5 sec. |
||
− | |- |
||
− | |} |
||
− | |||
− | ====TALENTS==== |
||
− | {| class="wikitable" |
||
− | |+ |
||
− | |- |
||
− | ! |
||
− | ! Name |
||
− | ! Focus |
||
− | ! Range |
||
− | ! Area |
||
− | ! Cast Time |
||
− | ! Cooldown |
||
− | ! Requirements |
||
− | ! Description |
||
− | |- |
||
− | | [[File:kfm_skill_fighting_spirit.png]] |
||
− | | Fighting Spirit |
||
− | | |
||
− | | Centered on Caster |
||
− | | 50m |
||
− | | Instant |
||
− | | 1 min. 30 sec. |
||
− | | None |
||
− | | Triggers Amplification effect for 10 sec. on all party members within range. Unable to reset cooldown. During Amplification effect: Critical Rate +40%; Critical Damage +50%; Drains 70% Additional Damage. Roundhouse and Cyclone Kick deal [2x AP] for 10 sec. Fully recovers focus. Resists up to 5 attacks for up to 5 sec. Triggers Wind Shear effect for 5 sec. |
||
− | |- |
||
− | | [[File:kfm_skill_wind_fury.png]] |
||
− | | Wind Fury |
||
− | | |
||
− | | Centered on Caster |
||
− | | 50m |
||
− | | Instant |
||
− | | 1 min. 30 sec. |
||
− | | None |
||
− | | Triggers Wind Shear effect for 10 sec. Unable to reset cooldown. |
||
− | |- |
||
− | | [[File:kfm_skill_dragon_roar.png]] |
||
− | | Dragon Roar |
||
− | | |
||
− | | Centered on Caster |
||
− | | 3m |
||
− | | Instant |
||
− | | 1 min. 30 sec. |
||
− | | None |
||
− | | Sends all opponents within range Airborne every 0.5 sec. (does not apply to Airborne targets). Unable to reset cooldown. |
||
− | |- |
||
− | |} |
||
== Media == |
== Media == |
||
Line 2,244: | Line 39: | ||
<gallery> |
<gallery> |
||
− | File: |
+ | File:Gon Kung Fu Master Female.png| Gon Kung Fu Master Female |
− | File: |
+ | File:Gon Kung Fu Master Male.png| Gon Kung Fu Master Male |
− | File: |
+ | File:Jin Kung Fu Master Female.png| Jin Kung Fu Master Female |
− | File: |
+ | File:Jin Kung Fu Master Male.png| Jin Kung Fu Master Male |
− | File: |
+ | File:Yun Kung Fu Master Female.png| Yun Kung Fu Master Female |
</gallery> |
</gallery> |
||
Latest revision as of 23:51, 4 January 2021
Kung Fu Master | |
---|---|
Difficulty | 4.5/5, Expert |
Race(s) | Gon, Jin, Yun |
Weapon | Gauntlets |
The Kung Fu Master (aka KFM) is a close-quarter combat class that relies upon quick reflexes (and good latency) to fight with near-invincibility while delivering respectful, oftentimes surprising damage. Armed with nothing more than gauntlets and their own bodies, KFMs are renown as the most difficult class to play in Blade and Soul, due to the unforgiving nature of their timing-based attack conditions. On the defensive, KFMs can effortlessly dodge and counter nearly anything thrown their way, which effectively makes them an ideal tank class (if players chose to generate and hold threat). However, the higher level KFM players goes, gameplay revolves around using their attacks and dodges together in one fluid style, giving off the appearance of constantly fighting within the eye of a storm. The decision to main a KFM isn't one meant to be taken lightly; that being said, all other classes will feel easier by comparison, should you successfully master the art of kung fu.
In terms of PvP potential, KFMs are well considered to have a high skill cap and a correspondingly high combo attack capability. But with regard to PvE damage output, KFMs are generally considered to be above-average at best, even when played correctly. As such, new players are typically advised to play KFM for their gameplay style, for PvP, or to fulfill the role of a tank-DPSer, and not for raw power.
Races[ | ]
This class has race limitations and can only be played with three races: the Gon, Jin, and the Yun.
Resource Mechanic[ | ]
Kung-Fu Masters use Focus to call forth their abilities. A point is added to the Kung-Fu Master's Focus bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use.
Specializations[ | ]
There are three class specializations available to the Kung Fu Master: Way of the Dragon Fist (a.k.a. Fire), Way of the Flying Kick (a.k.a. Wind) and Way of the Iron Claw (a.k.a. Wolf). Each spec allows access to certain skills, including a unique passive. These specs can be further customized using the Talent tree. Different builds excel in different areas; Wind has slightly stronger damage in extended PvE fights, Wolf has strong PvE burst damage and Fire excels at PvP.
Skills[ | ]
Skills vary based on the specialization you select.
Skill points (previously Hongmoon Tomes) can be used to enhance the damage of certain skills. At level 60, Searing Palm is enhanced with the Unleashed passive. Note: All of the following is based on the untalented versions. For talented variants, see the Talents section below.
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Skill Requirements | Enhancement |
---|---|---|---|---|---|---|---|---|
Quick Kick |
2 | +5 | 3m | Target | Instant | 1 sec. | None | No |
Inflicts [5.2] damage. On hit: Decreases cooldown of Searing Palm by 7 sec.; +3 Focus Recovery for 3 sec. | ||||||||
Swooping Crane |
5 | +1 | 6 ~ 16m | Target | Instant | 6 sec. | While Windwalking | No |
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy. | ||||||||
War Cry |
18 | 0 | Centered on Caster | Target | Instant | 30 sec. | None | No |
+250% Threat for 3 min. | ||||||||
Tiger's Pounce |
28 | +1 | 5 ~ 16m | Target | Instant | 6 sec. | After Backstep | No |
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach. | ||||||||
Hellfire Kick |
33 | +6 | Centered on Caster | 2 x 8m | Instant | 15 sec. | On hit with Dragon Claw / Burning Fist | No |
Inflicts [9] damage. On Hit: readies Searing Palm; decreases cooldown of Searing Palm by 9 sec. | ||||||||
Ground Pound |
41 | +1 | 3m | Target | Instant | 6 sec. | On Grappled target | No |
Inflicts [2.5] damage. Can be used 3 times consecutively.
| ||||||||
Guiding Fist |
5 | +2 | 16m | Target | Instant | 6 sec. | None | No |
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.). | ||||||||
Sky Kick |
30 | -2 | 3m | Target | Instant | 18 sec. | Stunned or Dazed enemy | No |
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. | ||||||||
Rising Kick |
30 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. | ||||||||
Falling Star |
33 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. | ||||||||
Firestorm Kick |
36 | +5 | Centered on Caster | 2 x 4m | Instant | 15 sec. | When using Footwork / Shadow Dance or Resist by Flurry | No |
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. | ||||||||
Avenging Fist |
40 | +2 | 16m | Target | Instant | 18 sec. | During Counter / On Counter | No |
Resists damage and status effects for 1 sec. Inflicts [6] damage. Removes Block Approach effect. Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec. | ||||||||
Smolder |
4 | +4 | Centered on Caster | 2 x 5m rectangle | Instant | 15 sec. | After hitting with Dragon Claw / Burning Fist | 2 ~ 10% |
Inflicts [10] damage. Pierces Defense and Parry skills. On hit, decreases cooldown of: Searing Palm by 7 sec.; Comet Strike by 5 sec. | ||||||||
Smite |
6 | +3 | 9m | Target | Instant | 18 sec. | After Backstep / Retreat, or Resist with Shadow Dance / Footwork | No |
Launches target Airborne. Inflicts [3] damage. | ||||||||
Open Palm |
18 | 0 | Centered on Caster | 2 x 4m | Instant | 9 sec. | On Counter | No |
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry. | ||||||||
Retreat |
25 | 0 | Centered on Caster | Target | Instant | 12 sec. | During a Dazed, Knocked Down, or Unconscious state | No |
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects. | ||||||||
Flying Slam |
2 | -1 | 9 ~ 16m | 8m | Instant | 6 sec. | None | No |
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using. | ||||||||
Second Wind |
15 | +5 | Centered on Caster | 3m radius | Instant | 36 sec. | During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state | No |
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills. | ||||||||
Meteor Slam |
35 | -1 | 3m | Target | Instant | 30 sec. | Airborne target | No |
Grapple Airborne enemy | ||||||||
Clobber |
40 | -3 | 4m | 3m radius | Instant | Instant | On Grappled target | No |
2 sec. knockdown on enemy within range. Inflicts [4] damage. | ||||||||
Fighting Spirit |
45 | 0 | Centered on Caster | 50m radius | Instant | 1 min. 30 sec. | None | No |
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Dragon Claw / Burning Fist +[2] damage; full Focus Recovery | ||||||||
Counter |
2 | 0 | Centered on Caster | Target | Instant | 1.3 sec. | None | No |
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: Inflicts [1.5] damage; +3 Focus Recovery; increases Defense by 100% for 8 sec.; Resists damage and status effects for 1 sec. | ||||||||
Tornado |
10 | 0 | Centered on Caster | 3m | Instant | 12 sec. | During Knocked Down | No |
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill. | ||||||||
Body Kick |
20 | 0 | 3m | Target | Instant | 1 sec. | During a Grabbed or Phantom Gripped state | No |
Inflicts [2] damage | ||||||||
Headbutt |
35 | 0 | 3m | Target | Instant | 30 sec. | On Grappled target | No |
Inflicts [5.5] damage. +5% HP Recovery. | ||||||||
Dragon Claw |
2 | -3 | 4m | 3m circle | Instant | Instant | None | 3 ~ 15% |
Inflicts [6.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick. | ||||||||
Somersault Kick |
10 | 0 | Centered on Caster | Target | Instant | 12 sec. | During Knocked Down | No |
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec. | ||||||||
Slip Kick |
20 | 0 | 3m | Target | Instant | 9 sec. | During a Grappled, Grabbed, or Phantom Gripped state | No |
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec. | ||||||||
Pummel |
35 | 0 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [13.5] damage | ||||||||
Awakened Dragon Claw |
45 | -1 | 4m | 3m radius | Instant | Instant | During Soulburn / Soul Flare | 3 ~ 15% |
Inflicts [9.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 2 sec.; readies Hellfire Kick. | ||||||||
Awakened Burning Fist |
45 | -2 | Centered on Caster | 2 x 4m | Instant | Instant | During Soulburn / Soul Flare | 2 ~ 10% |
Inflicts [11.2] damage; +[2.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 3 sec.; readies Hellfire Kick. | ||||||||
Burning Fist |
55 | -2 | Centered on Caster | 2 x 4m | Instant | Instant | During Volcano | 2~ 10% |
Inflicts [8.2] damage; +[1.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1.5 sec.; readies Hellfire Kick. | ||||||||
Shadow Fist |
55 | -2 | 4m | 3m radius | Instant | Instant | On using Dragon Fire | No |
Inflicts [6] damage; +[2] damage on Stunned / Dazed / Knocked Down target. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick. Pierces Defense and Parry skills. | ||||||||
Leg Sweep |
4 | -2 | Centered on Caster | 5m semicircle | Instant | 18 sec. | None | No |
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec. | ||||||||
Emit Frost |
28 | +3 | Centered on Caster | 5m radius | Instant | 1 min. 30 sec. | None | No |
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown. | ||||||||
Chokehold |
38 | -2 | 3m | Target | Instant | 45 sec. | On Grappled target | No |
Renders target Unconscious for 30 sec. | ||||||||
Comet Strike |
23 | -2 | Centered on Caster | 2 x 8m | Instant | 30 sec. | None | 3 ~ 15% |
Inflicts [11] damage; +[6] damage if Searing Palm on enemy. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Tremor cooldown by 5 sec. | ||||||||
Armbar |
45 | +5 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [5] damage. Blocks Defensive skills for 10 sec. | ||||||||
Rising Dragon |
6 | 0 | Centered on Caster | 8m circle | Instant | 30 sec. | None | No |
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills. | ||||||||
Leading Palm |
18 | +6 | Centered on Caster | 2 x 4m | Instant | 12 sec. | None | 3 ~ 15% |
Inflicts [11] damage. Readies Searing Palm on hit. | ||||||||
Searing Palm |
45 | +5 | 3m | Target | Instant | 30 sec. | On Leading Palm / Searing Dragon use; On Avenging Fist / Hellfire Kick hit; Upon Resist by Shadow Dance / Footwork | 4 ~ 20% |
[10] damage. Pierces Defense and Parry skills. -10% Speed. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks). | ||||||||
Flurry |
23 | 0 | 16m | Target | Instant | 24 sec. | None | No |
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Tremor Tremor by 6 sec. (max 1 time). | ||||||||
Tremor |
36 | 0 | 1m | 5m radius | Instant | 45 sec. | None | 3 ~ 15% |
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Volcano effect for 6 sec. and Raging Volcano effect for 3 sec. Pierces Defense and Parry skills. | ||||||||
Shadow Dance |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. | ||||||||
Footwork |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. | ||||||||
Backstep |
25 | 0 | Centered on Caster | Target | Instant | 8 sec. | None | |
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Volcano and Raging Volcano for 3 sec.; decrease Searing Palm cooldown by 5 sec. | ||||||||
Eight Talons |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 ~ 25% |
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times. | ||||||||
Aftershock |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 No |
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit. | ||||||||
NO HOTKEY | ||||||||
Crimson Dragon |
55 | 0 | - | - | - | - | None | No |
Enables Burning Fist during Volcano. Evasion +100%. Evasion +5,000 for 2 Evasions. Speed +30% during Raging Volcano. On Resist: 35% Damage Reduction for 5 sec.; Volcano for 5 sec.; reset Flurry cooldown. | ||||||||
Unleashed |
60 | 0 | - | - | - | - | None | No |
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +200, Critical Damage +10%. |
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Skill Requirements | Enhanceable |
---|---|---|---|---|---|---|---|---|
Straight Jab |
2 | +1 | 3m | Target | Instant | Instant | None | No |
Inflicts [1.3] damage. Recovers +1 Focus on crit. | ||||||||
Iron Shoulder |
4 | +4 | Centered on Caster | 2 x 5m | Instant | 6 sec. | During Wind Shear | 2 ~ 10% |
Inflicts [7.8] damage. Pierces Defense and Parry. Resets Cyclone Kick. | ||||||||
Swooping Crane |
5 | +1 | 6 ~ 16m | Target | Instant | 6 sec. | While Windwalking | No |
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy. | ||||||||
War Cry |
18 | 0 | Centered on Caster | Target | Instant | 30 sec. | None | No |
+250% Threat for 3 min. | ||||||||
Tiger's Pounce |
28 | +1 | 5 ~ 16m | Target | Instant | 6 sec. | After Backstep | No |
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach. | ||||||||
Ground Pound |
41 | +1 | 3m | Target | Instant | 6 sec. | On Grappled target | No |
Inflicts [2.5] damage. Can be used 3 times consecutively.
| ||||||||
Roundhouse |
2 | -1 | 3m | Target | Instant | Instant | None | 2 ~ 10% |
Inflicts [5.2] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick. | ||||||||
Awakened Roundhouse |
45 | -1 | 3m | Target | Instant | Instant | None | 2 ~ 10% |
Inflicts [7.3] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick. | ||||||||
Smite |
6 | +3 | 9m | Target | Instant | 18 sec. | After Backstep / Retreat, or Resist with Shadow Dance / Footwork | No |
Launches target Airborne. Inflicts [3] damage. Stacks 1 Wind Shear Wound on hit | ||||||||
Cyclone Kick |
13 | -2 | 3m | Target | Instant | 1.1 sec. | After Roundhouse | 2 ~ 10% |
Inflicts [8] damage; +[2.5] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec. | ||||||||
Open Palm |
18 | 0 | Centered on Caster | 2 x 4m | Instant | 9 sec. | On Counter | No |
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry. | ||||||||
Retreat |
25 | 0 | Centered on Caster | Target | Instant | 12 sec. | During a Dazed, Knocked Down, or Unconscious state | No |
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects. | ||||||||
Awakened Cyclone Kick |
45 | -2 | 3m | Target | Instant | 1.1 sec. | After Roundhouse | 2 ~ 10% |
Inflicts [11.65] damage; +[3.75] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec.
| ||||||||
Flying Slam |
2 | -1 | 9 ~ 16m | 8m radius | Instant | 6 sec. | None | No |
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using. | ||||||||
Second Wind |
15 | +5 | Centered on Caster | 3m radius | Instant | 36 sec. | During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state | No |
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills. | ||||||||
Meteor Slam |
35 | -1 | 3m | Target | Instant | 30 sec. | Airborne target | No |
Grapple Airborne enemy for 3s. Evasion +100% | ||||||||
Clobber |
40 | -3 | 4m | 3m radius | Instant | Instant | On Grappled target | No |
2 sec. knockdown on enemy within range. Inflicts [4] damage. | ||||||||
Fighting Spirit |
45 | 0 | Centered on Caster | 50m radius | Instant | 1 min. 30 sec. | None | No |
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Roundhouse / Cyclone Kick +[2] damage; full Focus Recovery | ||||||||
Counter |
2 | 0 | Centered on Caster | Target | Instant | 1.3 sec. | None | No |
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: [1.5] damage; +3 Focus Recovery; Defense +100% for 8 sec.; Resist for 1 sec. On Counter: Wind Shear for 3 sec. | ||||||||
Tornado |
10 | 0 | Centered on Caster | 3m | Instant | 12 sec. | During Knocked Down | No |
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill. | ||||||||
Body Kick |
20 | 0 | 3m | Target | Instant | 1 sec. | During a Grabbed or Phantom Gripped state | No |
Inflicts [2] damage | ||||||||
Headbutt |
35 | 0 | 3m | Target | Instant | 30 sec. | On Grappled target | No |
Inflicts [5.5] damage. +5% HP Recovery. | ||||||||
Guiding Fist |
5 | +2 | 16m | Target | Instant | 6 sec. | None | No |
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.). | ||||||||
Somersault Kick |
10 | 0 | Centered on Caster | Target | Instant | 12 sec. | During Knocked Down | No |
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec. | ||||||||
Slip Kick |
20 | 0 | 3m | Target | Instant | 9 sec. | During a Grappled, Grabbed, or Phantom Gripped state | No |
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec. | ||||||||
Sky Kick |
30 | -2 | 3m | Target | Instant | 18 sec. | Stunned or Dazed enemy | No |
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. Stacks 1 Wind Shear Wound. | ||||||||
Rising Kick |
30 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. Stacks 1 Wind Shear Wound. | ||||||||
Falling Star |
33 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. Removes Wind Shear Wound and stuns for 3 sec. if used on a target with 3 stacks. | ||||||||
Pummel |
35 | 0 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [13.5] damage | ||||||||
Triple Kick |
36 | +5 | Centered on Caster | 2 x 4m | Instant | 15 sec. | When using Footwork / Shadow Dance or Resist by Flurry | No |
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. | ||||||||
Avenging Fist |
40 | +2 | 16m | Target | Instant | 18 sec. | During Counter / On Counter | No |
Resist for 1 sec. [6] damage. Removes Block Approach and Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec.
| ||||||||
Leg Sweep |
4 | -2 | Centered on Caster | 5m semicircle | Instant | 18 sec. | None | No |
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec. | ||||||||
Emit Frost |
28 | +3 | Centered on Caster | 5m radius | Instant | 1 min. 30 sec. | None | No |
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown. | ||||||||
Chokehold |
38 | -2 | 3m | Target | Instant | 45 sec. | On Grappled target | No |
Renders target Unconscious for 30 sec. | ||||||||
Comet Strike |
23 | -2 | Centered on Caster | 2 x 8m | Instant | 30 sec. | None | 3 ~ 15% |
Inflicts [12] damage. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Wind Gyre cooldown by 5 sec. | ||||||||
Armbar |
45 | +5 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [5] damage. Blocks Defensive skills for 10 sec. | ||||||||
Rising Dragon |
6 | 0 | Centered on Caster | 8m radius | Instant | 30 sec. | None | No |
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills. | ||||||||
Pivot Kick |
33 | 0 | Centered on Caster | 2 x 8m | Instant | 12 sec. | None | 3 ~ 15% |
Inflicts [9.5] damage. On hit: Readies Searing Palm and reduces cooldown by 8 sec. | ||||||||
Searing Palm |
45 | +5 | 3m | Target | Instant | 30 sec. | On Pivot Kick use; On Avenging Fist hit; Upon Resist with Shadow Dance / Footwork / Flurry / Backstep | 4 ~ 20% |
[10] damage. Pierces Defense and Parry skills. -10% [[Movement Speed]|Speed]]. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks). | ||||||||
Flurry |
23 | 0 | 16m | Target | Instant | 24 sec. | None | No |
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Wind Gyre by 6 sec. (max 1 time). | ||||||||
Wind Gyre |
36 | 0 | 1m | 5m radius | Instant | 45 sec. | None | 3 ~ 15% |
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Wind Shear, Howling Wind Shear for 3 sec. Pierces Defense and Parry skills. | ||||||||
Shadow Dance |
8 | 0 | 3m | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec. | ||||||||
Footwork |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec. | ||||||||
Backstep |
25 | 0 | Centered on Caster | Target | Instant | 8 sec. | None | No |
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Wind Shear, Howling Wind Shear for 2 sec.; decrease Searing Palm cooldown by 5 sec. | ||||||||
Eight Talons |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 ~ 25% |
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times. | ||||||||
Aftershock |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 No |
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit. | ||||||||
NO HOTKEY | ||||||||
Azure Dragon |
55 | 0 | - | - | - | - | None | No |
On Resist: Resets Flying Slam cooldown, +25% Speed for 6 sec.; triggers Wind Shear for 3 sec. During Wind Shear: Iron Shoulder enabled; Roundhouse resets Iron Shoulder cooldown. During Howling Wind Shear: Evasion +100%; Evasion +5,000; Speed +30% | ||||||||
Unleashed |
60 | 0 | - | - | - | - | None | No |
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +145, Critical Damage +10%. |
Talents[ | ]
At level 55 HM 7, a quest becomes available which enables the Talent trees for each Awakened spec. This allows players to customize their skills, including unique bonuses and abilities. Talents are split into 5 sets of 3, and only 1 can be selected from each group. Setups are thus frequently referred to as a set of 5 numbers from 1-3 - 31111 is a popular Wind build, or 21111 for Fire.
Talent 1 | Effect | Talent 2 | Effect | Talent 3 | Effect |
---|---|---|---|---|---|
Ardent Attacks |
Quick Kick: +[2] Damage Dragon Claw: +[1.3] Damage, -1 Focus Cost Awakened Dragon Claw: +[2] Damage Hellfire Kick: +[2.5] Damage |
Strategic Strikes |
Smolder: -3s CD on hit Comet Strike: +[3.3] Damage, +[1.8] Damage to , -5s CD on hit |
Fervent Flames |
Burning Fist: +[1.3] Damage, +[0.5] Damage to Shadow Fist: +[1] Damage, +[0.5] Damage to Awakened Burning Fist: +[1.8] Damage, +[0.5] Damage to |
Viper Fangs |
Twin Cobra (during ): [8] Damage, Pierces Defense/Parry, 2 x 16m area, instant cast, 9s CD Counter: + (5s) on Counter |
Tiger Teeth |
Comet Strike: Pierce Defense / Parry Burning Fist: Pierce Parry Awakened Burning Fist: Pierce Parry |
Warrior's Will |
Searing Palm: -40% Speed, Stun (2s) on 5th hit to Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD Flying Slam +[8.5] Damage, Airborne, -50% Speed (6s), +54s CD, no CD reset |
Retaliator |
Backstep (on Resist): -9s CD, -5s , CD | Survivor |
Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m) Shadow Dance: +Moves forward 5m when there is no target |
Hunter |
Guiding Fist: +Pierce Parry Footwork: -Dashes to the right, +Moves forward 8m, +Skill speed |
Scorched Earth |
Tremor: +4s, +7s | Shattered Stone |
Tremor: +3m radius, Pull (2+: +30% AP), Stun (2s) | Broken Ground |
Tremor -> Quake: -2m range, -21s CD, +2 Focus Cost, -[10] Damage, Daze (3s) every 0.5s at 3m > 6m > 9m > 12 > 16m. |
Searing Dragon |
Leading Palm -> Searing Dragon: +[5.5] Damage, +0 x 4m area, (5s), (5s) | Meteor Storm |
Meteor Slam: -30s CD, +80% Damage Reduction, Resist Ground Pound: +[4] Damage Pummel: +[16] Damage |
Dragon Fire |
Fighting Spirit -> Dragon Fire: (8s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus, doesn't Resist |
Talent 1 | Effect | Talent 2 | Effect | Talent 3 | Effect |
---|---|---|---|---|---|
Ardent Attacks) |
Roundhouse: +[1.1] Damage; +[1.8] Additional Damage in , resets CD in Straight Jab: +[1.7] Damage Awakened Roundhouse: +[1.5] Damage, +[2.55] Additional Damage in , resets CD in |
Strategic Strikes |
Cyclone Kick: +[1.2] Damage, +[0.4] Damage to Awakened Cyclone Kick: +[1.75] Damage, +[0.55] Damage to |
Heightened Hits |
Roundhouse: +[1.8] Additional Damage in , -0.5s CD, resets CD in Cyclone Kick: -1s CD Awakened Roundhouse: +[2.1] Additional Damage in , -0.5s CD, resets CD in Awakened Cyclone Kick: -1s CD |
Storm Step |
Sky Kick: +[3.5] Damage, -9s CD Rising Kick: +[5.5] Damage Falling Star: +[6.5] Damage |
Sky Path |
Flying Slam: Airborne, +[13.5] Damage, -50% Speed (6s), recast (3s), +3m min range, +84s CD, no CD reset Smite: -6s CD Sky Kick: -6s CD, Airborne on KD |
Wind Rage |
Smite: -6s CD Comet Strike (on hit): -15s CD, KB (10m), KD (2s) Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD Flying Slam +[13.5] Damage, Airborne, -50% Speed (6s), +54s CD, no reset |
Defender |
Counter (on Counter): -3s CD, -1s , CD; +2s | Brawler |
Shadow Dance: -3s CD, 1s Resist, Moves behind enemy Footwork: -3s CD, 1s Resist, Moves behind enemy |
Evader |
Backstep: +4s CD, recast (3s) |
Shifting Winds |
Wind Gyre: +7s , | Gathering Storm |
Wind Gyre: +3m radius, Pull (2+: +30% AP), Stun (2s) | Rising Tempest |
Wind Gyre -> Storm Gyre: -[10] Damage, Airborne, -15s CD Rising Dragon: -6s CD |
Azure Spirit |
Fighting Spirit: Resist (5s, max 5), (5s), (5s) | Wind Fury |
Leg Sweep -> Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m) Fighting Spirit -> Wind Fury: (10s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus |
Dragon Roar |
Fighting Spirit -> Dragon Roar: Airborne every 0.5s, -47m radius, doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus |
Media[ | ]
Screenshots[ | ]
The following screenshots were taken from the character creation screen at NA launch in 2016.
Videos[ | ]
Kung-Fu Master Skills | Kung-Fu Master Skill & Combo Introduction |
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Classes |
Assassin Blade Dancer Blade Master Destroyer Force Master
Gunslinger Kung Fu Master Soul Fighter Summoner Warden Warlock • Zen Archer |