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Kung Fu Master
Difficulty
4.5/5, Expert
Race(s)
Gon, Jin, Yun
Weapon
Gauntlets
Abbreviation
KFM

The Kung Fu Master (aka KFM) is a close-quarter combat class that relies upon quick reflexes (and good latency) to fight with near-invincibility while delivering respectful, oftentimes surprising damage. Armed with nothing more than gauntlets and their own bodies, KFMs are renown as the most difficult class to play in Blade and Soul, due to the unforgiving nature of their timing-based attack conditions. On the defensive, KFMs can effortlessly dodge and counter nearly anything thrown their way, which effectively makes them an ideal tank class (if players chose to generate and hold threat). However, the higher level KFM players goes, gameplay revolves around using their attacks and dodges together in one fluid style, giving off the appearance of constantly fighting within the eye of a storm. The decision to main a KFM isn't one meant to be taken lightly; that being said, all other classes will feel easier by comparison, should you successfully master the art of kung fu.

In terms of PvP potential, KFMs are well considered to have a high skill cap and a correspondingly high combo attack capability. But with regard to PvE damage output, KFMs are generally considered to be above-average at best, even when played correctly. As such, new players are typically advised to play KFM for their gameplay style, for PvP, or to fulfill the role of a tank-DPSer, and not for raw power.


Races[]

This class has race limitations and can only be played with three races: the Gon, Jin, and the Yun.

Resource Mechanic[]

KFMResourceMechanic

Fighting Spirit points

Kung-Fu Masters use Focus to call forth their abilities. A point is added to the Kung-Fu Master's Focus bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use.

Specializations[]

There are three class specializations available to the Kung Fu Master: Way of the Dragon Fist (a.k.a. Fire), Way of the Flying Kick (a.k.a. Wind) and Way of the Iron Claw (a.k.a. Wolf). Each spec allows access to certain skills, including a unique passive. These specs can be further customized using the Talent tree. Different builds excel in different areas; Wind has slightly stronger damage in extended PvE fights, Wolf has strong PvE burst damage and Fire excels at PvP.

Skills[]

Skills vary based on the specialization you select.

Skill points (previously Hongmoon Tomes) can be used to enhance the damage of certain skills. At level 60, Searing Palm is enhanced with the Unleashed passive. Note: All of the following is based on the untalented versions. For talented variants, see the Talents section below.

Skill Level Focus Range Area Cast Time Cooldown Skill Requirements Enhancement

Quick Kick
2 +5 3m Target Instant 1 sec. None No
Inflicts [5.2] damage. On hit: Decreases cooldown of Searing Palm by 7 sec.; +3 Focus Recovery for 3 sec.

Swooping Crane
5 +1 6 ~ 16m Target Instant 6 sec. While Windwalking No
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy.

War Cry
18 0 Centered on Caster Target Instant 30 sec. None No
+250% Threat for 3 min.

Tiger's Pounce
28 +1 5 ~ 16m Target Instant 6 sec. After Backstep No
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach.

Hellfire Kick
33 +6 Centered on Caster 2 x 8m Instant 15 sec. On hit with Dragon Claw / Burning Fist No
Inflicts [9] damage. On Hit: readies Searing Palm; decreases cooldown of Searing Palm by 9 sec.

Ground Pound
41 +1 3m Target Instant 6 sec. On Grappled target No
Inflicts [2.5] damage. Can be used 3 times consecutively.



Guiding Fist
5 +2 16m Target Instant 6 sec. None No
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.).

Sky Kick
30 -2 3m Target Instant 18 sec. Stunned or Dazed enemy No
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage.

Rising Kick
30 -1 3m Target Instant Instant Airborne target No
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%.

Falling Star
33 -1 3m Target Instant Instant Airborne target No
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%.

Firestorm Kick
36 +5 Centered on Caster 2 x 4m Instant 15 sec. When using Footwork / Shadow Dance or Resist by Flurry No
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills.

Avenging Fist
40 +2 16m Target Instant 18 sec. During Counter / On Counter No
Resists damage and status effects for 1 sec. Inflicts [6] damage. Removes Block Approach effect. Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec.

Smolder
4 +4 Centered on Caster 2 x 5m rectangle Instant 15 sec. After hitting with Dragon Claw / Burning Fist 2 ~ 10%
Inflicts [10] damage. Pierces Defense and Parry skills. On hit, decreases cooldown of: Searing Palm by 7 sec.; Comet Strike by 5 sec.

Smite
6 +3 9m Target Instant 18 sec. After Backstep / Retreat, or Resist with Shadow Dance / Footwork No
Launches target Airborne. Inflicts [3] damage.

Open Palm
18 0 Centered on Caster 2 x 4m Instant 9 sec. On Counter No
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry.

Retreat
25 0 Centered on Caster Target Instant 12 sec. During a Dazed, Knocked Down, or Unconscious state No
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects.

Flying Slam
2 -1 9 ~ 16m 8m Instant 6 sec. None No
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using.

Second Wind
15 +5 Centered on Caster 3m radius Instant 36 sec. During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state No
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills.

Meteor Slam
35 -1 3m Target Instant 30 sec. Airborne target No
Grapple Airborne enemy

Clobber
40 -3 4m 3m radius Instant Instant On Grappled target No
2 sec. knockdown on enemy within range. Inflicts [4] damage.

Fighting Spirit
45 0 Centered on Caster 50m radius Instant 1 min. 30 sec. None No
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Dragon Claw / Burning Fist +[2] damage; full Focus Recovery

Counter
2 0 Centered on Caster Target Instant 1.3 sec. None No
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: Inflicts [1.5] damage; +3 Focus Recovery; increases Defense by 100% for 8 sec.; Resists damage and status effects for 1 sec.

Tornado
10 0 Centered on Caster 3m Instant 12 sec. During Knocked Down No
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill.

Body Kick
20 0 3m Target Instant 1 sec. During a Grabbed or Phantom Gripped state No
Inflicts [2] damage

Headbutt
35 0 3m Target Instant 30 sec. On Grappled target No
Inflicts [5.5] damage. +5% HP Recovery.

Dragon Claw
2 -3 4m 3m circle Instant Instant None 3 ~ 15%
Inflicts [6.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick.

Somersault Kick
10 0 Centered on Caster Target Instant 12 sec. During Knocked Down No
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec.

Slip Kick
20 0 3m Target Instant 9 sec. During a Grappled, Grabbed, or Phantom Gripped state No
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec.

Pummel
35 0 3m Target Instant Instant On Grappled target No
Inflicts [13.5] damage

Awakened Dragon Claw
45 -1 4m 3m radius Instant Instant During Soulburn / Soul Flare 3 ~ 15%
Inflicts [9.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 2 sec.; readies Hellfire Kick.

Awakened Burning Fist
45 -2 Centered on Caster 2 x 4m Instant Instant During Soulburn / Soul Flare 2 ~ 10%
Inflicts [11.2] damage; +[2.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 3 sec.; readies Hellfire Kick.

Burning Fist
55 -2 Centered on Caster 2 x 4m Instant Instant During Volcano 2~ 10%
Inflicts [8.2] damage; +[1.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1.5 sec.; readies Hellfire Kick.

Shadow Fist
55 -2 4m 3m radius Instant Instant On using Dragon Fire No
Inflicts [6] damage; +[2] damage on Stunned / Dazed / Knocked Down target. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick. Pierces Defense and Parry skills.

Leg Sweep
4 -2 Centered on Caster 5m semicircle Instant 18 sec. None No
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec.

Emit Frost
28 +3 Centered on Caster 5m radius Instant 1 min. 30 sec. None No
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown.

Chokehold
38 -2 3m Target Instant 45 sec. On Grappled target No
Renders target Unconscious for 30 sec.

Comet Strike
23 -2 Centered on Caster 2 x 8m Instant 30 sec. None 3 ~ 15%
Inflicts [11] damage; +[6] damage if Searing Palm on enemy. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Tremor cooldown by 5 sec.

Armbar
45 +5 3m Target Instant Instant On Grappled target No
Inflicts [5] damage. Blocks Defensive skills for 10 sec.

Rising Dragon
6 0 Centered on Caster 8m circle Instant 30 sec. None No
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills.

Leading Palm
18 +6 Centered on Caster 2 x 4m Instant 12 sec. None 3 ~ 15%
Inflicts [11] damage. Readies Searing Palm on hit.

Searing Palm
45 +5 3m Target Instant 30 sec. On Leading Palm / Searing Dragon use; On Avenging Fist / Hellfire Kick hit; Upon Resist by Shadow Dance / Footwork 4 ~ 20%
[10] damage. Pierces Defense and Parry skills. -10% Speed. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks).

Flurry
23 0 16m Target Instant 24 sec. None No
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Tremor Tremor by 6 sec. (max 1 time).

Tremor
36 0 1m 5m radius Instant 45 sec. None 3 ~ 15%
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Volcano effect for 6 sec. and Raging Volcano effect for 3 sec. Pierces Defense and Parry skills.

Shadow Dance
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec.

Footwork
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec.

Backstep
25 0 Centered on Caster Target Instant 8 sec. None
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Volcano and Raging Volcano for 3 sec.; decrease Searing Palm cooldown by 5 sec.

Eight Talons
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 ~ 25%
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times.

Aftershock
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 No
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit.
NO HOTKEY

Crimson Dragon
55 0 - - - - None No
Enables Burning Fist during Volcano. Evasion +100%. Evasion +5,000 for 2 Evasions. Speed +30% during Raging Volcano. On Resist: 35% Damage Reduction for 5 sec.; Volcano for 5 sec.; reset Flurry cooldown.

Unleashed
60 0 - - - - None No
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +200, Critical Damage +10%.

Skill Level Focus Range Area Cast Time Cooldown Skill Requirements Enhanceable

Straight Jab
2 +1 3m Target Instant Instant None No
Inflicts [1.3] damage. Recovers +1 Focus on crit.

Iron Shoulder
4 +4 Centered on Caster 2 x 5m Instant 6 sec. During Wind Shear 2 ~ 10%
Inflicts [7.8] damage. Pierces Defense and Parry. Resets Cyclone Kick.

Swooping Crane
5 +1 6 ~ 16m Target Instant 6 sec. While Windwalking No
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy.

War Cry
18 0 Centered on Caster Target Instant 30 sec. None No
+250% Threat for 3 min.

Tiger's Pounce
28 +1 5 ~ 16m Target Instant 6 sec. After Backstep No
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach.

Ground Pound
41 +1 3m Target Instant 6 sec. On Grappled target No
Inflicts [2.5] damage. Can be used 3 times consecutively.



Roundhouse
2 -1 3m Target Instant Instant None 2 ~ 10%
Inflicts [5.2] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick.

Awakened Roundhouse
45 -1 3m Target Instant Instant None 2 ~ 10%
Inflicts [7.3] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick.

Smite
6 +3 9m Target Instant 18 sec. After Backstep / Retreat, or Resist with Shadow Dance / Footwork No
Launches target Airborne. Inflicts [3] damage. Stacks 1 Wind Shear Wound on hit

Cyclone Kick
13 -2 3m Target Instant 1.1 sec. After Roundhouse 2 ~ 10%
Inflicts [8] damage; +[2.5] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec.

Open Palm
18 0 Centered on Caster 2 x 4m Instant 9 sec. On Counter No
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry.

Retreat
25 0 Centered on Caster Target Instant 12 sec. During a Dazed, Knocked Down, or Unconscious state No
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects.

Awakened Cyclone Kick
45 -2 3m Target Instant 1.1 sec. After Roundhouse 2 ~ 10%
Inflicts [11.65] damage; +[3.75] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec.



Flying Slam
2 -1 9 ~ 16m 8m radius Instant 6 sec. None No
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using.

Second Wind
15 +5 Centered on Caster 3m radius Instant 36 sec. During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state No
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills.

Meteor Slam
35 -1 3m Target Instant 30 sec. Airborne target No
Grapple Airborne enemy for 3s. Evasion +100%

Clobber
40 -3 4m 3m radius Instant Instant On Grappled target No
2 sec. knockdown on enemy within range. Inflicts [4] damage.

Fighting Spirit
45 0 Centered on Caster 50m radius Instant 1 min. 30 sec. None No
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Roundhouse / Cyclone Kick +[2] damage; full Focus Recovery

Counter
2 0 Centered on Caster Target Instant 1.3 sec. None No
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: [1.5] damage; +3 Focus Recovery; Defense +100% for 8 sec.; Resist for 1 sec. On Counter: Wind Shear for 3 sec.

Tornado
10 0 Centered on Caster 3m Instant 12 sec. During Knocked Down No
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill.

Body Kick
20 0 3m Target Instant 1 sec. During a Grabbed or Phantom Gripped state No
Inflicts [2] damage

Headbutt
35 0 3m Target Instant 30 sec. On Grappled target No
Inflicts [5.5] damage. +5% HP Recovery.

Guiding Fist
5 +2 16m Target Instant 6 sec. None No
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.).

Somersault Kick
10 0 Centered on Caster Target Instant 12 sec. During Knocked Down No
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec.

Slip Kick
20 0 3m Target Instant 9 sec. During a Grappled, Grabbed, or Phantom Gripped state No
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec.

Sky Kick
30 -2 3m Target Instant 18 sec. Stunned or Dazed enemy No
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. Stacks 1 Wind Shear Wound.

Rising Kick
30 -1 3m Target Instant Instant Airborne target No
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. Stacks 1 Wind Shear Wound.

Falling Star
33 -1 3m Target Instant Instant Airborne target No
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. Removes Wind Shear Wound and stuns for 3 sec. if used on a target with 3 stacks.

Pummel
35 0 3m Target Instant Instant On Grappled target No
Inflicts [13.5] damage

Triple Kick
36 +5 Centered on Caster 2 x 4m Instant 15 sec. When using Footwork / Shadow Dance or Resist by Flurry No
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills.

Avenging Fist
40 +2 16m Target Instant 18 sec. During Counter / On Counter No
Resist for 1 sec. [6] damage. Removes Block Approach and Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec.



Leg Sweep
4 -2 Centered on Caster 5m semicircle Instant 18 sec. None No
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec.

Emit Frost
28 +3 Centered on Caster 5m radius Instant 1 min. 30 sec. None No
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown.

Chokehold
38 -2 3m Target Instant 45 sec. On Grappled target No
Renders target Unconscious for 30 sec.

Comet Strike
23 -2 Centered on Caster 2 x 8m Instant 30 sec. None 3 ~ 15%
Inflicts [12] damage. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Wind Gyre cooldown by 5 sec.

Armbar
45 +5 3m Target Instant Instant On Grappled target No
Inflicts [5] damage. Blocks Defensive skills for 10 sec.

Rising Dragon
6 0 Centered on Caster 8m radius Instant 30 sec. None No
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills.

Pivot Kick
33 0 Centered on Caster 2 x 8m Instant 12 sec. None 3 ~ 15%
Inflicts [9.5] damage. On hit: Readies Searing Palm and reduces cooldown by 8 sec.

Searing Palm
45 +5 3m Target Instant 30 sec. On link=} Pivot Kick use; On Avenging Fist hit; Upon Resist with Shadow Dance / Footwork / Flurry / Backstep 4 ~ 20%
[10] damage. Pierces Defense and Parry skills. -10% [[Movement Speed]|Speed]]. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks).

Flurry
23 0 16m Target Instant 24 sec. None No
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Wind Gyre by 6 sec. (max 1 time).

Wind Gyre
36 0 1m 5m radius Instant 45 sec. None 3 ~ 15%
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Wind Shear, Howling Wind Shear for 3 sec. Pierces Defense and Parry skills.

Shadow Dance
8 0 3m Target 0.2 sec. 15 sec. None No
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec.

Footwork
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec.

Backstep
25 0 Centered on Caster Target Instant 8 sec. None No
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Wind Shear, Howling Wind Shear for 2 sec.; decrease Searing Palm cooldown by 5 sec.

Eight Talons
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 ~ 25%
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times.

Aftershock
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 No
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit.
NO HOTKEY

Azure Dragon
55 0 - - - - None No
On Resist: Resets Flying Slam cooldown, +25% Speed for 6 sec.; triggers Wind Shear for 3 sec. During Wind Shear: Iron Shoulder enabled; Roundhouse resets Iron Shoulder cooldown. During Howling Wind Shear: Evasion +100%; Evasion +5,000; Speed +30%

Unleashed
60 0 - - - - None No
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +145, Critical Damage +10%.

Talents[]

At level 55 HM 7, a quest becomes available which enables the Talent trees for each Awakened spec. This allows players to customize their skills, including unique bonuses and abilities. Talents are split into 5 sets of 3, and only 1 can be selected from each group. Setups are thus frequently referred to as a set of 5 numbers from 1-3 - 31111 is a popular Wind build, or 21111 for Fire.

Talent 1 Effect Talent 2 Effect Talent 3 Effect

Ardent Attacks
Quick Kick: +[2] Damage
Dragon Claw: +[1.3] Damage, -1 Focus Cost
Awakened Dragon Claw: +[2] Damage
Hellfire Kick: +[2.5] Damage

Strategic Strikes
Smolder: -3s CD on hit
Comet Strike: +[3.3] Damage, +[1.8] Damage to , -5s CD on hit

Fervent Flames
Burning Fist: +[1.3] Damage, +[0.5] Damage to
Shadow Fist: +[1] Damage, +[0.5] Damage to
Awakened Burning Fist: +[1.8] Damage, +[0.5] Damage to

Viper Fangs
Twin Cobra (during ): [8] Damage, Pierces Defense/Parry, 2 x 16m area, instant cast, 9s CD
Counter: + (5s) on Counter

Tiger Teeth
Comet Strike: Pierce Defense / Parry
Burning Fist: Pierce Parry
Awakened Burning Fist: Pierce Parry

Warrior's Will
Searing Palm: -40% Speed, Stun (2s) on 5th hit to
Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD
Flying Slam +[8.5] Damage, Airborne, -50% Speed (6s), +54s CD, no CD reset

Retaliator
Backstep (on Resist): -9s CD, -5s , CD
Survivor
Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m)
Shadow Dance: +Moves forward 5m when there is no target

Hunter
Guiding Fist: +Pierce Parry
Footwork: -Dashes to the right, +Moves forward 8m, +Skill speed

Scorched Earth
Tremor: +4s, +7s
Shattered Stone
Tremor: +3m radius, Pull (2+: +30% AP), Stun (2s)
Broken Ground
Tremor -> Quake: -2m range, -21s CD, +2 Focus Cost, -[10] Damage, Daze (3s) every 0.5s at 3m > 6m > 9m > 12 > 16m.

Searing Dragon
Leading Palm -> Searing Dragon: +[5.5] Damage, +0 x 4m area, (5s), (5s)
Meteor Storm
Meteor Slam: -30s CD, +80% Damage Reduction, Resist
Ground Pound: +[4] Damage
Pummel: +[16] Damage

Dragon Fire
Fighting Spirit -> Dragon Fire: (8s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus, doesn't Resist

Talent 1 Effect Talent 2 Effect Talent 3 Effect

Ardent Attacks)
Roundhouse: +[1.1] Damage; +[1.8] Additional Damage in , resets CD in
Straight Jab: +[1.7] Damage
Awakened Roundhouse: +[1.5] Damage, +[2.55] Additional Damage in , resets CD in

Strategic Strikes
Cyclone Kick: +[1.2] Damage, +[0.4] Damage to
Awakened Cyclone Kick: +[1.75] Damage, +[0.55] Damage to

Heightened Hits
Roundhouse: +[1.8] Additional Damage in , -0.5s CD, resets CD in
Cyclone Kick: -1s CD
Awakened Roundhouse: +[2.1] Additional Damage in , -0.5s CD, resets CD in
Awakened Cyclone Kick: -1s CD

Storm Step
Sky Kick: +[3.5] Damage, -9s CD
Rising Kick: +[5.5] Damage
Falling Star: +[6.5] Damage

Sky Path
Flying Slam: Airborne, +[13.5] Damage, -50% Speed (6s), recast (3s), +3m min range, +84s CD, no CD reset
Smite: -6s CD
Sky Kick: -6s CD, Airborne on KD

Wind Rage
Smite: -6s CD
Comet Strike (on hit): -15s CD, KB (10m), KD (2s)
Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD
Flying Slam +[13.5] Damage, Airborne, -50% Speed (6s), +54s CD, no reset

Defender
Counter (on Counter): -3s CD, -1s , CD; +2s
Brawler
Shadow Dance: -3s CD, 1s Resist, Moves behind enemy
Footwork: -3s CD, 1s Resist, Moves behind enemy

Evader
Backstep: +4s CD, recast (3s)

Shifting Winds
Wind Gyre: +7s ,
Gathering Storm
Wind Gyre: +3m radius, Pull (2+: +30% AP), Stun (2s)
Rising Tempest
Wind Gyre -> Storm Gyre: -[10] Damage, Airborne, -15s CD
Rising Dragon: -6s CD

Azure Spirit
Fighting Spirit: Resist (5s, max 5), (5s), (5s)
Wind Fury
Leg Sweep -> Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m)
Fighting Spirit -> Wind Fury: (10s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus

Dragon Roar
Fighting Spirit -> Dragon Roar: Airborne every 0.5s, -47m radius, doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus

Media[]

Screenshots[]

The following screenshots were taken from the character creation screen at NA launch in 2016.

Videos[]

Kung-Fu Master Skills Kung-Fu Master Skill & Combo Introduction


Classes
Assassin  •  Astromancer Blade Dancer Blade Master Destroyer  •  Dual Blade Force Master

Gunslinger Kung Fu Master  •  Musician Soul Fighter Summoner Warden Warlock  •  Zen Archer

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