Cold Storage | |
Boss | Winter Mane |
---|---|
Maximum Party | 6 |
Available Modes | {{{modes}}} |
Cross Server Matching | Yes |
Recommended AP | N/A |
Required Level | N/A |
Recommended Level | N/A |
Region | Zaiwei |
Nearest Windstride | Central Garrison |
Cold Storage is a heroic dungeon located in Zaiwei in the Silverfrost Mountains.
Overview[ | ]
Cold Storage is a dungeon that can only be run once per day unless a Cold Storage Reset from the Hongmoon Store or Daily Dash is used to reset it. This small dungeon consists of 1 mini-boss, Pulverizing Automaton, the main boss Winter Mane, and an additional bonus boss, Kaari Lord.
After the main boss, Winter Mane, is defeated, there is a merchant that spawns in the same room. Several items can be purchased from this merchant, including the Ice Weapon needed as evolution material to upgrade the weapon to the legendary Seraph Weapon. The following list shows the items the merchant is selling:
- Locked Ice Weapon Chest
- Stylish Guerilla Design
- Feral Fang Design
- Sentry Hairpin Design
- Demon Spirit Stone
- Stylish Fragment Pouch
- Extravagant Fragment Pouch
- Hongmoon Skill*
- Frozen Lamentation Stone
Note: The skill is the same that can be obtained from the achievement merchant in Zaiwei or from Bloodshade Harbor.
The second boss, Kaari Lord, only appears if a White Orb is used in the northern area of the dungeon after the first boss has been defeated. One Player will need a White Orb orb, which can drop from the first boss, or can be acquired from the dynamic quest reward chest.
Note: If players leave the dungeon after the first boss is defeated, they can rejoin the dungeon at a later point to kill only the second boss. However, they can only join a party with players who also already defeated the first boss and have not defeated the second boss yet.
Mechanics[ | ]
Though most parties tend to ignore mechanics for this dungeon, it is important for parties which may not have enough AP to kill Winter Mane before the enrage timer.
Whoever is the furthest away from the boss or is a ranged class will have higher importance than the melee classes.
After a few attack patterns, Winter Mane will roar and on-screen text will display information about a Pulverizing Automaton powering up. Right after this notice, Winter Mane will grind his cannon onto the ground and send a tremor towards any of the clusters of "sleeping" Pulverizing Automatons scattered around the room. Whoever is furthest from the boss or is a ranged class should take notice of this. Following the tremor, an Automaton will spawn from that cluster and the ranged / furthest player should start attacking it to generate aggro, causing the Automaton to follow him/her. These tremor-powerups will continue periodically happening throughout the rest of the dungeon.
The automatons will always travel in a straight line so the player with the automaton's aggro should ensure that he stays in a linear direction away from the boss. Should an automaton hit Winter Mane, a red spinning signal will appear at the top of the automaton and it will explode after about 5 seconds, causing a flashbang and damage to the party. These flashbangs can be iframed or resisted by party wide resist skills.
If an automaton is already on its way towards Winter Mane, any player can use block skills to stun the automaton, causing it to stay still for the stunned duration then changing direction towards the player that attacks it.
Over the course of the fight, Winter Mane will occasionally target the furthest player from him and send an ice tremor towards them, causing a freezing effect for an extended period of time (TBC). The targeted player can either iframe the freeze or get frozen. Normally the party will want this targeted player to be the person aggro-ing the automatons as well as if an automaton hits the frozen player, it will unfreeze them, destroy the automaton, and also apply a piercing buff to the whole party (10mins). This piercing buff can be stacked up to 5 times and is meant to negate the 5-stack defense buff that Winter Mane will gain over time throughout the battle.
Achievements and Titles[ | ]
No titles can be obtained from this dungeon.
Ice to Meet You[ | ]
Defeating Winter Mane leads to the following achievements and achievement points:
# Winter Mane kills | Achievement name | # points |
---|---|---|
1 | Ice to Meet You | 10 |
10 | Chill Out | 20 |
100 | The Cold Shoulder | 30 |
1000 | Snow Time Like the Present | 45 |
A Fishy Encounter[ | ]
Defeating Kaari Lord will be rewarded with the following achievements and achievement points:
# Kaari Lord kills | Achievement name | # points |
---|---|---|
1 | A Fishy Encounter | 10 |
10 | Beating the Bottomfeeder | 20 |
100 | Croaking the Catfish | 30 |
Encounters[ | ]
Boss | Level | HP | Monsters |
---|---|---|---|
Winter Mane | 51 HM 1 | 4,920,800 |
|
Kaari Lord | 51 HM 1 | 2,660,000 |
|
Quests[ | ]
Defeating the first boss, Winter Mane, is part of the daily quest Snowed In and the dynamic quest Winter Wrap-Up . Defeating the second boss, Kaari Lord, is part of another dynamic quest called Lord it Over .
In the Dead of Winter
- 6950 XP
- 2 4
- Cold Storage Reward Chest
- Frozen Stinger
- Key
Winter Wrap-Up
- 20,000 XP
- Winter Mane's Treasure
Lord it Over
- 20,000 XP
- Freezing Orb
Loot[ | ]
Loot Table |
---|
Sealed Ice Weapon |
Sealed Ice Ring |
Demon Spirit Stone |
Stylish Guerilla Design |
Feral Fang Design |
Sentry Hairpin Design |
Petal of Lament |
Mysterious Crystal |
Pink Penguin Pet |
Frost Mane's Treasure |
---|
2x Freezing Orb |
Extravagant Fragment Pouch |
Ordinary Fragment Pouch |
Stylish Fragment Pouch |
Blue Orb |
Gem Hammer |
Green Orb |
Naryu Tablet |
Radiant Energy |
Red Orb |
Demon Spirit Stone |
Freezing Orb |
Honorary Ornament |
Legendary Gem Hammer |
Petal of Lament |