Template:Itembox/doc

Usage
This template is meant to resemble the itemboxes ingame. All fields are optional except for category, image, rarity, des, and name. 

Category
Category of item. Item box will show category and page will automatically be put into this category (e.g. Coin, Food, etc.). If item shows no category in-game and you'd like to have the box not show one, you may leave the category empty, but please categorize your page manually.

Rarity
Rarity of item; will change the color of item name Possible values: white, green, blue, purple, orange, gold or inferior, basic, superior, refined, heroic, legendary, quest

Name
Name of item.

image
Item icon, sized to 50px. For other images of item, please insert into normal body of article.

Des
Main description of item. This is sized at 125% font size and will appear next to the item icon.

Des2
Secondary description, in normal font and will appear next to item icon and below the main description.

Des3
Tertiary description, will appear below the icon.

Green
For text to appear in green below the icon.

Caution and Caution2
Any cautions associated with item.

Advance
Evolution Material/Offering. Will display with Advanced in yellow with a line break, followed with your input.

Reinforce
??? Will display with Reinforce in yellow with a line break and Lv in bold, followed with your input by.

Faction
Faction hostilities go here

Use
Use of item. Will display with Use in yellow with a line break, followed with your input.

Salvage
What you get when you salvage the item. Will display with Salvage in yellow with a line break, followed with your input.

Processed Good
Any value here will display the "Processed Goods" and "Processing Rate" sections. Standard value 'y' for non-null

Processed Good Image
Image for the Processed Good

Processed Good Rarity
Rarity of Processed Good; will change the color of the item name Possible values: white, green, blue, purple, orange, quest

Processed Good
Name of Processed Good.

Quantity per Processed Good
How many fragments are needed to make the Processed Good

Acq
Where you get the item. Will display with Acquired From in yellow with a line break, followed with your input.

Des4
Fourth descriptor

Quote
Will display text in yellow font

Des5
Fifth descriptor

LimitL
Level Limitation

LimitC
Class Limitation

byAll
Adds the given value and 'by All' into the description. Example: Equippable -> Equippable by All

Limit
Backward compatibility - do not use Any limitations - race, class, etc

Account
equip => "Bind on Equip" Any other value => "Bound to Account"

Trade
notrade displays as "Unable to Trade" nosell displays as "Unable to Sell" nodestroy displays as "Unable to Destroy" notradesell displays as "Unable to Trade, Sell" notradedestroy displays as "Unable to Trade, Destroy noall desplays as "Unable to Trade, Sell, Destroy"

summontime
Summontime value - single number

Appearance
Value "y" here will display as "Appearance Change and Export Available" Value "n" here will display as "Appearance Change and Export Unavailable" Value "yn" here will display as "Appearance Change Available / Export Unavailable"

Durability
Durability value - single number

Sell
Denotes the merchant price of a sellable item. Leaving this field blank will not display it. Do not use on unsellable items. sg = amount of gold ss = = amount of silver sc = amount of copper Example: An item sells for 1 gold and 20 copper. Put sell=y ; sg = 1; sc = 20

Buy
Denotes if item is purchasable from a merchant. Same rules as sell. bg = amount of gold bs = = amount of silver bc = amount of copper

Zen
Denotes if item is purchasable with Zen Beans. Any value is accepted. Leaving this field blank will not display it. zen = amount of Zen Beans

Ncoin
Denotes if item is purchasable with NCoin. Any value is accepted. Leaving this field blank will not display it. nc = amount of NCoin

Hmp
Denotes if item is purchasable with Hongmoon Coins. Any value is accepted. Leaving this field blank will not display it. hm= amount of Hongmoon Points

Bravery
bravery= amount of Bravery badges

Bpoint
bpoint=amount of Battlepoints

Henergy
henergy = amount of Heavenly Energy

Senergy
senergy = amount of Solar Energy